Rampage: Difference between revisions
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[[File:Rampage-screenshot.jpg|thumb|Tier 4 rampage effect]] | [[File:Rampage-screenshot.jpg|thumb|Tier 4 rampage effect]] | ||
'''Rampage''' is a kill streak mechanic that provides rewards for killing increasing numbers of enemies without stopping. Rampage was initially introduced in [[Rampage league]]. After the Rampage league ended, this mechanic was not added to the core game in an always-on way. It is still available for players wearing certain unique items. {{sl|Animate Guardian}} can't gain rampage, even if it meets the requirements of the relevant part of the equipment. | '''Rampage''' is a kill streak mechanic that provides rewards for killing increasing numbers of enemies without stopping. Rampage was initially introduced in [[Rampage league]]. After the Rampage league ended, this mechanic was not added to the core game in an always-on way. It is still available for players wearing certain unique items. {{sl|Animate Guardian}} can't gain rampage, even if it meets the requirements of the relevant part of the equipment. | ||
==Mechanics== | ==Mechanics== | ||
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|mainlabel=- | |mainlabel=- | ||
}} | }} | ||
==Rampage tiers{{anchor|Tiers}}== | ==Rampage tiers{{anchor|Tiers}}== | ||
There are 13 rampage tiers. The number of kills required per tier increases with [[difficulty]]: 120% for Cruel and 160% for Merciless. | There are 13 rampage tiers. The number of kills required per tier increases with [[difficulty]]: 120% for Cruel and 160% for Merciless. | ||
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| 13 || 520 || 620 || 832 || Large explosions around the player that detonate corpses | | 13 || 520 || 620 || 832 || Large explosions around the player that detonate corpses | ||
|} | |} | ||
==Unique items== | |||
{{Query unique items | |||
|extra_conditions=[[Has subobject.Has stat id::~*ampage*]] OR [[Has stat text::~*ampage*]] | |||
|level=1 | |||
|stat=1 | |||
|large=1 | |||
}} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 12:28, 25 March 2017
Rampage is a kill streak mechanic that provides rewards for killing increasing numbers of enemies without stopping. Rampage was initially introduced in Rampage league. After the Rampage league ended, this mechanic was not added to the core game in an always-on way. It is still available for players wearing certain unique items. Animate Guardian can't gain rampage, even if it meets the requirements of the relevant part of the equipment.
Mechanics
The rampage counter keeps a running total of consecutive kills. When the character or a nearby party member fails to get a kill within five seconds of the previous kill, the rampage counter will reset to zero. Enemies that award no experience—including spawned or resurrected monsters, summoned minions, and the lesser creatures that appear after killing a fractured monster—do not count toward the rampage counter. When the counter reaches certain milestones, the character enters a new rampage tier and a special, beneficial effect is triggered.
In addition to the tier effects, the character gains the following stats:
{{#ask:
-Has subobject::Character Has stat id::!~max_rampage_stacks Has stat id::~*rampage* |?Has stat text= |format=ul |sort=Has stat text |mainlabel=-
}}
Rampage tiers
There are 13 rampage tiers. The number of kills required per tier increases with difficulty: 120% for Cruel and 160% for Merciless.
Tier | Kills | Effect | ||
---|---|---|---|---|
Normal | Cruel | Merciless | ||
1 | 15 | 18 | 24 | A nova of spears that damage and stun surrounding enemies |
2 | 30 | 36 | 48 | A large area of effect Detonate Dead |
3 | 45 | 54 | 72 | Animated weapons |
4 | 70 | 84 | 112 | A damaging nova that echoes off of enemies (like Vaal Ice Nova) |
5 | 100 | 120 | 160 | A nova of arcing spears that damage and stun surrounding enemies |
6 | 135 | 162 | 216 | Animated bows |
7 | 175 | 210 | 280 | Five damaging novas cast with ~1 second intervals |
8 | 220 | 264 | 352 | A cyclone spawns from the player. When the cyclone kills an enemy, another cyclone appears |
9 | 270 | 324 | 432 | A heavily damaging nova that echoes off of enemies |
10 | 325 | 390 | 520 | Cyclone that explodes nearby enemies |
11 | 385 | 462 | 616 | Five novas of spears that damage and stun surrounding enemies |
12 | 450 | 540 | 720 | Two cyclones that explode nearby enemies |
13 | 520 | 620 | 832 | Large explosions around the player that detonate corpses |