Accuracy: Difference between revisions

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Accuracy is a rating that measures a character's chance to hit with melee and ranged [[weapons]]. Accuracy is opposed by the defender's [[evasion]].
'''Accuracy''' is a rating that measures a character's chance to hit with melee and ranged [[weapons]]. Accuracy is opposed by the defender's [[evasion]].


Every point of [[Dexterity]] gives 2 additional base accuracy, and characters gain 2 base accuracy when leveling up.<ref name="cite1">[http://www.pathofexile.com/forum/view-thread/58406 Accuracy and Evasion Tables]</ref>  
Every point of [[Dexterity]] gives 2 additional base accuracy, and characters gain 2 base accuracy when leveling up.<ref name="cite1">[http://www.pathofexile.com/forum/view-thread/58406 Accuracy and Evasion Tables]</ref>  
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==Passives==
==Passives==
There are [[Passive_Skills|passive skill]] nodes that grant additional accuracy or a combination of bonuses including accuracy.
There are [[Passive Skills|passive skill]] nodes that grant additional accuracy or a combination of bonuses including accuracy.


===Accuracy===
===Accuracy===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage.
These [[Passive Skills|passives]] increase accuracy rating by a percentage.


{{passive table header|width=500px}}
{{passive table|width=500px
{{:Accuracy (passive skill)|view=row}}
|Accuracy (passive skill)
{{:Acuity|view=row}}
|Acuity
{{:Aspect of the Eagle|view=row}}
|Aspect of the Eagle
{{:Deadeye|view=row}}
|Deadeye
{{:Depth Perception|view=row}}
|Depth Perception
{{:Eagle Eye|view=row}}
|Eagle Eye
{{:Finesse|view=row}}
|Finesse
{{:Precision|view=row}}
|Precision
{{:Skill of the Ancestors|view=row}}
|Skill of the Ancestors
{{:Versatility|view=row}}
|Versatility
|}
}}


===Accuracy while Dual Wielding===
===Accuracy while Dual Wielding===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while [[Dual Wielding|dual wielding]]. The type of weapon does not matter as long as a weapon is held in each hand.
These [[Passive Skills|passives]] increase accuracy rating by a percentage while [[Dual Wielding|dual wielding]]. The type of weapon does not matter as long as a weapon is held in each hand.


{{passive table header|width=500px}}
{{passive table|width=500px
{{:Dual Wield Accuracy|view=row}}
|Dual Wield Accuracy
{{:Gemini|view=row}}
|Gemini
|}
}}


===Accuracy with One-Handed Melee Weapons===
===Accuracy with One-Handed Melee Weapons===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[One-Handed|one-handed]] [[melee]] [[weapons]].
These [[Passive Skills|passives]] increase accuracy rating by a percentage while using [[One-Handed|one-handed]] [[melee]] [[weapons]].


{{passive table header|width=500px}}
{{passive table|width=500px
{{:One Handed Accuracy|view=row}}
|One Handed Accuracy
|}
}}


===Accuracy with Two-Handed Melee Weapons===
===Accuracy with Two-Handed Melee Weapons===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[Two-Handed|two-handed]] [[melee]] [[weapons]].
These [[Passive Skills|passives]] increase accuracy rating by a percentage while using [[Two-Handed|two-handed]] [[melee]] [[weapons]].


{{passive table header|width=500px}}
{{passive table|width=500px
{{:Two Handed Weapon Accuracy|view=row}}
|Two Handed Weapon Accuracy
{{:Two Handed Weapon Damage and Accuracy|view=row}}
|Two Handed Weapon Damage and Accuracy
{{:Executioner|view=row}}
|Executioner
{{:Reaver|view=row}}
|Reaver
|}
}}


===Accuracy with Swords===
===Accuracy with Swords===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[swords]].
These [[Passive Skills|passives]] increase accuracy rating by a percentage while using [[swords]].


{{passive table header|width=500px}}
{{passive table|width=500px
{{:Blade of Renown|view=row}}
|Blade of Renown
{{:Sword Accuracy|view=row}}
|Sword Accuracy
{{:Sword Damage and Accuracy|view=row}}
|Sword Damage and Accuracy
{{:Razor's Edge|view=row}}
|Razor's Edge
{{:Legendary Swordsman|view=row}}
|Legendary Swordsman
|}
}}


===Accuracy with Axes===
===Accuracy with Axes===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[axes]].
These [[Passive Skills|passives]] increase accuracy rating by a percentage while using [[axes]].


{{passive table header|width=500px}}
{{passive table|width=500px
{{:Axe Accuracy|view=row}}
|Axe Accuracy
{{:Axe Damage and Accuracy|view=row}}
|Axe Damage and Accuracy
{{:Slice and Dice|view=row}}
|Slice and Dice
{{:Headsman|view=row}}
|Headsman
{{:Timberwolf|view=row}}
|Timberwolf
|}
}}


===Accuracy with Maces===
===Accuracy with Maces===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[maces]].
These [[Passive Skills|passives]] increase accuracy rating by a percentage while using [[maces]].


{{passive table header|width=500px}}
{{passive table|width=500px
{{:Mace Damage and Accuracy|view=row}}
|Mace Damage and Accuracy
|}
}}


===Accuracy with Daggers===
===Accuracy with Daggers===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[daggers]].
These [[Passive Skills|passives]] increase accuracy rating by a percentage while using [[daggers]].


{{passive table header|width=500px}}
{{passive table|width=500px
{{:Dagger Damage and Accuracy|view=row}}
|Dagger Damage and Accuracy
|}
}}


===Accuracy with Claws===
===Accuracy with Claws===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[claws]].
These [[Passive Skills|passives]] increase accuracy rating by a percentage while using [[claws]].


{{passive table header|width=500px}}
{{passive table|width=500px
{{:Claw Damage and Accuracy|view=row}}
|Claw Damage and Accuracy
|}
}}


===Accuracy with Staves===
===Accuracy with Staves===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[staves]].
These [[Passive Skills|passives]] increase accuracy rating by a percentage while using [[staves]].


{{passive table header|width=500px}}
{{passive table|width=500px
{{:Staff Damage and Accuracy|view=row}}
|Staff Damage and Accuracy
|}
}}


===Accuracy with Wands===
===Accuracy with Wands===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[wands]].
These [[Passive Skills|passives]] increase accuracy rating by a percentage while using [[wands]].


{{passive table header|width=500px}}
{{passive table|width=500px
{{:Wand Damage and Accuracy|view=row}}
|Wand Damage and Accuracy
|}
}}


===Accuracy with Bows===
===Accuracy with Bows===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[bows]].
These [[Passive Skills|passives]] increase accuracy rating by a percentage while using [[bows]].


{{passive table header|width=500px}}
{{passive table|width=500px
{{:Bow Accuracy|view=row}}
|Bow Accuracy
|}
}}


==References==
==References==
<references/>
<references/>
[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 02:40, 2 April 2014

Accuracy is a rating that measures a character's chance to hit with melee and ranged weapons. Accuracy is opposed by the defender's evasion.

Every point of Dexterity gives 2 additional base accuracy, and characters gain 2 base accuracy when leveling up.[1]

Mechanics

Accuracy is weighed against the target's evasion when determining if an attack hits or misses. Chance to hit can never be lower than 5%, nor higher than 95%.

Chance to Hit = Attacker's Accuracy / ( Attacker's Accuracy + (Defender's Evasion / 4) ^ 0.8 )[1]

Spells do not benefit from accuracy since evasion does not aid in avoiding them.

The Keystone passive Resolute Technique will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively, at the cost of reducing the attacker's global critical chance to 0%. The Unwavering Stance keystone does the same, in reverse; all attacks against the subject will hit regardless of accuracy.

Passives

There are passive skill nodes that grant additional accuracy or a combination of bonuses including accuracy.

Accuracy

These passives increase accuracy rating by a percentage.

Template:Passive table

Accuracy while Dual Wielding

These passives increase accuracy rating by a percentage while dual wielding. The type of weapon does not matter as long as a weapon is held in each hand.

Template:Passive table

Accuracy with One-Handed Melee Weapons

These passives increase accuracy rating by a percentage while using one-handed melee weapons.

Template:Passive table

Accuracy with Two-Handed Melee Weapons

These passives increase accuracy rating by a percentage while using two-handed melee weapons.

Template:Passive table

Accuracy with Swords

These passives increase accuracy rating by a percentage while using swords.

Template:Passive table

Accuracy with Axes

These passives increase accuracy rating by a percentage while using axes.

Template:Passive table

Accuracy with Maces

These passives increase accuracy rating by a percentage while using maces.

Template:Passive table

Accuracy with Daggers

These passives increase accuracy rating by a percentage while using daggers.

Template:Passive table

Accuracy with Claws

These passives increase accuracy rating by a percentage while using claws.

Template:Passive table

Accuracy with Staves

These passives increase accuracy rating by a percentage while using staves.

Template:Passive table

Accuracy with Wands

These passives increase accuracy rating by a percentage while using wands.

Template:Passive table

Accuracy with Bows

These passives increase accuracy rating by a percentage while using bows.

Template:Passive table

References