Accuracy: Difference between revisions
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Accuracy is a rating that measures a character's chance to hit with melee and ranged [[weapons]]. Accuracy is opposed by the defender's [[evasion]]. | '''Accuracy''' is a rating that measures a character's chance to hit with melee and ranged [[weapons]]. Accuracy is opposed by the defender's [[evasion]]. | ||
Every point of [[Dexterity]] gives 2 additional base accuracy, and characters gain 2 base accuracy when leveling up.<ref name="cite1">[http://www.pathofexile.com/forum/view-thread/58406 Accuracy and Evasion Tables]</ref> | Every point of [[Dexterity]] gives 2 additional base accuracy, and characters gain 2 base accuracy when leveling up.<ref name="cite1">[http://www.pathofexile.com/forum/view-thread/58406 Accuracy and Evasion Tables]</ref> | ||
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==Passives== | ==Passives== | ||
There are [[ | There are [[Passive Skills|passive skill]] nodes that grant additional accuracy or a combination of bonuses including accuracy. | ||
===Accuracy=== | ===Accuracy=== | ||
These [[ | These [[Passive Skills|passives]] increase accuracy rating by a percentage. | ||
{{passive table | {{passive table|width=500px | ||
|Accuracy (passive skill) | |||
|Acuity | |||
|Aspect of the Eagle | |||
|Deadeye | |||
|Depth Perception | |||
|Eagle Eye | |||
|Finesse | |||
|Precision | |||
|Skill of the Ancestors | |||
|Versatility | |||
}} | |||
===Accuracy while Dual Wielding=== | ===Accuracy while Dual Wielding=== | ||
These [[ | These [[Passive Skills|passives]] increase accuracy rating by a percentage while [[Dual Wielding|dual wielding]]. The type of weapon does not matter as long as a weapon is held in each hand. | ||
{{passive table | {{passive table|width=500px | ||
|Dual Wield Accuracy | |||
|Gemini | |||
}} | |||
===Accuracy with One-Handed Melee Weapons=== | ===Accuracy with One-Handed Melee Weapons=== | ||
These [[ | These [[Passive Skills|passives]] increase accuracy rating by a percentage while using [[One-Handed|one-handed]] [[melee]] [[weapons]]. | ||
{{passive table | {{passive table|width=500px | ||
|One Handed Accuracy | |||
}} | |||
===Accuracy with Two-Handed Melee Weapons=== | ===Accuracy with Two-Handed Melee Weapons=== | ||
These [[ | These [[Passive Skills|passives]] increase accuracy rating by a percentage while using [[Two-Handed|two-handed]] [[melee]] [[weapons]]. | ||
{{passive table | {{passive table|width=500px | ||
|Two Handed Weapon Accuracy | |||
|Two Handed Weapon Damage and Accuracy | |||
|Executioner | |||
|Reaver | |||
}} | |||
===Accuracy with Swords=== | ===Accuracy with Swords=== | ||
These [[ | These [[Passive Skills|passives]] increase accuracy rating by a percentage while using [[swords]]. | ||
{{passive table | {{passive table|width=500px | ||
|Blade of Renown | |||
|Sword Accuracy | |||
|Sword Damage and Accuracy | |||
|Razor's Edge | |||
|Legendary Swordsman | |||
}} | |||
===Accuracy with Axes=== | ===Accuracy with Axes=== | ||
These [[ | These [[Passive Skills|passives]] increase accuracy rating by a percentage while using [[axes]]. | ||
{{passive table | {{passive table|width=500px | ||
|Axe Accuracy | |||
|Axe Damage and Accuracy | |||
|Slice and Dice | |||
|Headsman | |||
|Timberwolf | |||
}} | |||
===Accuracy with Maces=== | ===Accuracy with Maces=== | ||
These [[ | These [[Passive Skills|passives]] increase accuracy rating by a percentage while using [[maces]]. | ||
{{passive table | {{passive table|width=500px | ||
|Mace Damage and Accuracy | |||
}} | |||
===Accuracy with Daggers=== | ===Accuracy with Daggers=== | ||
These [[ | These [[Passive Skills|passives]] increase accuracy rating by a percentage while using [[daggers]]. | ||
{{passive table | {{passive table|width=500px | ||
|Dagger Damage and Accuracy | |||
}} | |||
===Accuracy with Claws=== | ===Accuracy with Claws=== | ||
These [[ | These [[Passive Skills|passives]] increase accuracy rating by a percentage while using [[claws]]. | ||
{{passive table | {{passive table|width=500px | ||
|Claw Damage and Accuracy | |||
}} | |||
===Accuracy with Staves=== | ===Accuracy with Staves=== | ||
These [[ | These [[Passive Skills|passives]] increase accuracy rating by a percentage while using [[staves]]. | ||
{{passive table | {{passive table|width=500px | ||
|Staff Damage and Accuracy | |||
}} | |||
===Accuracy with Wands=== | ===Accuracy with Wands=== | ||
These [[ | These [[Passive Skills|passives]] increase accuracy rating by a percentage while using [[wands]]. | ||
{{passive table | {{passive table|width=500px | ||
|Wand Damage and Accuracy | |||
}} | |||
===Accuracy with Bows=== | ===Accuracy with Bows=== | ||
These [[ | These [[Passive Skills|passives]] increase accuracy rating by a percentage while using [[bows]]. | ||
{{passive table | {{passive table|width=500px | ||
|Bow Accuracy | |||
}} | |||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 02:40, 2 April 2014
Accuracy is a rating that measures a character's chance to hit with melee and ranged weapons. Accuracy is opposed by the defender's evasion.
Every point of Dexterity gives 2 additional base accuracy, and characters gain 2 base accuracy when leveling up.[1]
Mechanics
Accuracy is weighed against the target's evasion when determining if an attack hits or misses. Chance to hit can never be lower than 5%, nor higher than 95%.
Chance to Hit = Attacker's Accuracy / ( Attacker's Accuracy + (Defender's Evasion / 4) ^ 0.8 )[1]
Spells do not benefit from accuracy since evasion does not aid in avoiding them.
The Keystone passive Resolute Technique will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively, at the cost of reducing the attacker's global critical chance to 0%. The Unwavering Stance keystone does the same, in reverse; all attacks against the subject will hit regardless of accuracy.
Passives
There are passive skill nodes that grant additional accuracy or a combination of bonuses including accuracy.
Accuracy
These passives increase accuracy rating by a percentage.
Accuracy while Dual Wielding
These passives increase accuracy rating by a percentage while dual wielding. The type of weapon does not matter as long as a weapon is held in each hand.
Accuracy with One-Handed Melee Weapons
These passives increase accuracy rating by a percentage while using one-handed melee weapons.
Accuracy with Two-Handed Melee Weapons
These passives increase accuracy rating by a percentage while using two-handed melee weapons.
Accuracy with Swords
These passives increase accuracy rating by a percentage while using swords.
Accuracy with Axes
These passives increase accuracy rating by a percentage while using axes.
Accuracy with Maces
These passives increase accuracy rating by a percentage while using maces.
Accuracy with Daggers
These passives increase accuracy rating by a percentage while using daggers.
Accuracy with Claws
These passives increase accuracy rating by a percentage while using claws.
Accuracy with Staves
These passives increase accuracy rating by a percentage while using staves.
Accuracy with Wands
These passives increase accuracy rating by a percentage while using wands.
Accuracy with Bows
These passives increase accuracy rating by a percentage while using bows.