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[[Dexterity]] affects and increases Accuracy. Every +10 [[Dexterity]] node adds +20 accuracy.
Accuracy is a rating that measures a character's chance to hit with melee and ranged [[weapons]].


Accuracy is compared to enemy evasion when determining if an attack hits or misses. The complete formula is below:
[[Dexterity]] grants implicit bonuses to accuracy. Every point of dexterity provides additional accuracy.


chance to hit = attacker_accuracy / ( attacker_accuracy + ((defender_evasion/4)^0.8))
==Mechanics==
Accuracy is weighed against the target's [[evasion]] when determining if an attack hits or misses. Chance to hit can never be lower than 5%, nor higher than 95%.
Chance to Hit = Attacker's Accuracy / ( Attacker's Accuracy + (Defender's Evasion / 4) ^ 0.8 )


Chance to hit can never be lower than 5%, nor higher than 95%.
[[Spells]] do not benefit from accuracy since [[evasion]] does not aid in avoiding them.


Accuracy does not affect [[Spells|spells]] as they always hit.
==Passives==
There are [[Passive_Skills|passive skill]] nodes that grant additional accuracy or a combination of bonuses including accuracy.


==Accuracy [[Passives]]==
===Accuracy===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage.


'''Basic Accuracy [[Passives]]''' Include:
{| class="wikitable" style="width: 800px; text-align: center;"
*4 x Accuracy (12% Increased Accuracy)
! style="width: 118px;" | Icon
*6 x Accuracy (10% Increased Accuracy)
! Name
*6 x Accuracy (8% Increased Accuracy)
! Bonuses
|-
| [[Image:Passive-accuracy.png]]
| Accuracy
|
* 8% increased [[Accuracy|Accuracy Rating]]
----
* 10% increased [[Accuracy|Accuracy Rating]]
----
* 12% increased [[Accuracy|Accuracy Rating]]
|-
| [[Image:Passive-eagleeye.png]]
| Eagle Eye
|
* 30% increased [[Accuracy|Accuracy Rating]]
|-
| [[Image:Passive-versatility.png]]
| Versatility
|
* 5% increased [[Accuracy|Accuracy Rating]]
* +20 to [[Dexterity]]
* +20 to [[Intelligence]]
|-
| [[Image:Passive-precision.png]]
| Precision
|
* 10% increased [[Accuracy|Accuracy Rating]]
* +20 to [[Dexterity]]
|-
| [[Image:Passive-deadeye.png]]
| Deadeye
|
* 20% increased [[Accuracy|Accuracy Rating]]
* +20 to [[Dexterity]]
|}


'''Notable Accuracy [[Passives]]''' affecting Accuracy are:
===Accuracy while Dual Wielding===
*3 x Deadeye (20% Increased Accuracy, 20 Dexterity)
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while [[Dual Wielding|dual wielding]]. The type of weapon does not matter as long as a weapon is held in each hand.
*1 x Eagle Eye (30% Increased Accuracy)
*2 x Precision (10% Increased Accuracy, 20 Dexterity)
*1 x Versatility (5% Increased Accuracy, 20 Dexterity, 20 Intelligence)


For a total of 23 Accuracy [[Passives]] granting 271% Increased Accuracy, 120 Dexterity and 20 Intelligence.
{| class="wikitable" style="width: 800px; text-align: center;"
! style="width: 118px;" | Icon
! Name
! Bonuses
|-
| [[Image:Passive-dualwieldaccuracy.png]]
| Dual Wield Accuracy
|
* 8% increased [[Accuracy|Accuracy Rating]] while [[Dual Wielding]]
|-
| [[Image:Passive-gemini.png]]
| Gemini
|
* 12% increased [[Damage_Types#Physical_Damage|Physical Weapon Damage]] while [[Dual Wielding]]
* 8% increased [[Accuracy|Accuracy Rating]] while [[Dual Wielding]]
|}


==Other [[Passives]] affecting Accuracy==
===Accuracy with One-Handed Melee Weapons===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[One-Handed|one-handed]] [[melee]] [[weapons]].


'''Other Passives affecting Accuracy''' include [[Dual Wielding]] Passives, [[One-Handed Melee Weapons]] Passives, [[Two-Handed Melee Weapons]] and Specific Weapons ([[Axes]], [[Bows]], [[Claws]], [[Daggers]], [[Staves]], [[Maces]], [[Swords]] and [[Wands]]) Passives.
{| class="wikitable" style="width: 800px; text-align: center;"
! style="width: 118px;" | Icon
! Name
! Bonuses
|-
| [[Image:Passive-onehandedaccuracy.png]]
| One-Handed Accuracy
|
* 8% increased [[Accuracy|Accuracy Rating]] with One-Handed Melee Weapons
----
* 10% increased [[Accuracy|Accuracy Rating]] with One-Handed Melee Weapons
----
* 12% increased [[Accuracy|Accuracy Rating]] with One-Handed Melee Weapons
|}
 
===Accuracy with Two-Handed Melee Weapons===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[Two-Handed|two-handed]] [[melee]] [[weapons]].
 
{| class="wikitable" style="width: 800px; text-align: center;"
! style="width: 118px;" | Icon
! Name
! Bonuses
|-
| [[Image:Passive-twohandedaccuracy.png]]
| Two-Handed Accuracy
|
* 12% increased [[Accuracy|Accuracy Rating]] with Two-Handed Melee Weapons
|-
| [[Image:Passive-twohandeddamageandaccuracy.png]]
| Two-Handed Damage and Accuracy
|
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with Two-Handed Melee Weapons
* 8% increased [[Accuracy|Accuracy Rating]] with Two-Handed Melee Weapons
|-
| [[Image:Passive-executioner.png]]
| Executioner
|
* 8% increased [[Damage_Types#Physical_Damage|Physical Damage]] with Two-Handed Melee Weapons
* 20% increased [[Accuracy|Accuracy Rating]] with Two-Handed Melee Weapons
|-
| [[Image:Passive-reaver.png]]
| Reaver
|
* 10% increased [[Damage_Types#Physical_Damage|Physical Damage]] with Two-Handed Melee Weapons
* 20% increased [[Accuracy|Accuracy Rating]] with Two-Handed Melee Weapons
|}
 
===Accuracy with Swords===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[swords]].
 
{| class="wikitable" style="width: 800px; text-align: center;"
! style="width: 118px;" | Icon
! Name
! Bonuses
|-
| [[Image:Passive-swordaccuracy.png]]
| Sword Accuracy
|
* 12% increased [[Accuracy|Accuracy Rating]] with [[Swords]]
|-
| [[Image:Passive-sworddamageandaccuracy.png]]
| Sword Damage and Accuracy
|
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Swords]]
* 8% increased [[Accuracy|Accuracy Rating]] with [[Swords]]
|-
| [[Image:Passive-razorsedge.png]]
| Razor's Edge
|
* 12% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Swords]]
* 20% increased [[Accuracy|Accuracy Rating]] with [[Swords]]
|-
| [[Image:Passive-legendaryswordsman.png]]
| Legendary Swordsman
|
* 12% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Swords]]
* 20% increased [[Accuracy|Accuracy Rating]] with [[Swords]]
|}
 
===Accuracy with Axes===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[axes]].
 
{| class="wikitable" style="width: 800px; text-align: center;"
! style="width: 118px;" | Icon
! Name
! Bonuses
|-
| [[Image:Passive-axeaccuracy.png]]
| Axe Accuracy
|
* 24% increased [[Accuracy|Accuracy Rating]] with Axes
|-
| [[Image:Passive-axedamageandaccuracy.png]]
| Axe Damage and Accuracy
|
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Axes]]
* 8% increased [[Accuracy|Accuracy Rating]] with [[Axes]]
|-
| [[Image:Passive-sliceanddice.png]]
| Slice and Dice
|
* 6% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Axes]]
* 24% increased [[Accuracy|Accuracy Rating]] with [[Axes]]
|-
| [[Image:Passive-headsman.png]]
| Headsman
|
* 8% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Axes]]
* 24% increased [[Accuracy|Accuracy Rating]] with [[Axes]]
|-
| [[Image:Passive-timberwolf.png]]
| Timberwolf
|
* 10% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Axes]]
* 20% increased [[Accuracy|Accuracy Rating]] with [[Axes]]
|}
 
===Accuracy with Maces===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[maces]].
 
{| class="wikitable" style="width: 800px; text-align: center;"
! style="width: 118px;" | Icon
! Name
! Bonuses
|-
| [[Image:Passive-macedamageandaccuracy.png]]
| Mace Damage and Accuracy
|
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Maces]]
* 8% increased [[Accuracy|Accuracy Rating]] with [[Maces]]
|}
 
===Accuracy with Daggers===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[daggers]].
 
{| class="wikitable" style="width: 800px; text-align: center;"
! style="width: 118px;" | Icon
! Name
! Bonuses
|-
| [[Image:Passive-daggerdamageandaccuracy.png]]
| Dagger Damage and Accuracy
|
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Daggers]]
* 8% increased [[Accuracy|Accuracy Rating]] with [[Daggers]]
|}
 
===Accuracy with Claws===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[claws]].
 
{| class="wikitable" style="width: 800px; text-align: center;"
! style="width: 118px;" | Icon
! Name
! Bonuses
|-
| [[Image:Passive-clawdamageandaccuracy.png]]
| Claw Damage and Accuracy
|
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Claws]]
* 8% increased [[Accuracy|Accuracy Rating]] with [[Claws]]
|}
 
===Accuracy with Staves===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[staves]].
 
{| class="wikitable" style="width: 800px; text-align: center;"
! style="width: 118px;" | Icon
! Name
! Bonuses
|-
| [[Image:Passive-staffdamageandaccuracy.png]]
| Staff Damage and Accuracy
|
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Staves]]
* 8% increased [[Accuracy|Accuracy Rating]] with [[Staves]]
|}
 
===Accuracy with Wands===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[wands]].
 
{| class="wikitable" style="width: 800px; text-align: center;"
! style="width: 118px;" | Icon
! Name
! Bonuses
|-
| [[Image:Passive-wanddamageandaccuracy.png]]
| Wand Damage and Accuracy
|
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Wands]]
* 8% increased [[Accuracy|Accuracy Rating]] with [[Wands]]
|}
 
===Accuracy with Bows===
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[bows]].
 
{| class="wikitable" style="width: 800px; text-align: center;"
! style="width: 118px;" | Icon
! Name
! Bonuses
|-
| [[Image:Passive-bowaccuracy.png]]
| Bow Accuracy
|
* 20% increased [[Accuracy|Accuracy Rating]] with [[Bows]]
|}

Revision as of 22:10, 11 January 2013

Accuracy is a rating that measures a character's chance to hit with melee and ranged weapons.

Dexterity grants implicit bonuses to accuracy. Every point of dexterity provides additional accuracy.

Mechanics

Accuracy is weighed against the target's evasion when determining if an attack hits or misses. Chance to hit can never be lower than 5%, nor higher than 95%.

Chance to Hit = Attacker's Accuracy / ( Attacker's Accuracy + (Defender's Evasion / 4) ^ 0.8 )

Spells do not benefit from accuracy since evasion does not aid in avoiding them.

Passives

There are passive skill nodes that grant additional accuracy or a combination of bonuses including accuracy.

Accuracy

These passives increase accuracy rating by a percentage.

Icon Name Bonuses
File:Passive-accuracy.png Accuracy

File:Passive-eagleeye.png Eagle Eye
File:Passive-versatility.png Versatility
File:Passive-precision.png Precision
File:Passive-deadeye.png Deadeye

Accuracy while Dual Wielding

These passives increase accuracy rating by a percentage while dual wielding. The type of weapon does not matter as long as a weapon is held in each hand.

Icon Name Bonuses
File:Passive-dualwieldaccuracy.png Dual Wield Accuracy
File:Passive-gemini.png Gemini

Accuracy with One-Handed Melee Weapons

These passives increase accuracy rating by a percentage while using one-handed melee weapons.

Icon Name Bonuses
File:Passive-onehandedaccuracy.png One-Handed Accuracy

Accuracy with Two-Handed Melee Weapons

These passives increase accuracy rating by a percentage while using two-handed melee weapons.

Icon Name Bonuses
File:Passive-twohandedaccuracy.png Two-Handed Accuracy
File:Passive-twohandeddamageandaccuracy.png Two-Handed Damage and Accuracy
File:Passive-executioner.png Executioner
File:Passive-reaver.png Reaver

Accuracy with Swords

These passives increase accuracy rating by a percentage while using swords.

Icon Name Bonuses
File:Passive-swordaccuracy.png Sword Accuracy
File:Passive-sworddamageandaccuracy.png Sword Damage and Accuracy
File:Passive-razorsedge.png Razor's Edge
File:Passive-legendaryswordsman.png Legendary Swordsman

Accuracy with Axes

These passives increase accuracy rating by a percentage while using axes.

Icon Name Bonuses
File:Passive-axeaccuracy.png Axe Accuracy
File:Passive-axedamageandaccuracy.png Axe Damage and Accuracy
File:Passive-sliceanddice.png Slice and Dice
File:Passive-headsman.png Headsman
File:Passive-timberwolf.png Timberwolf

Accuracy with Maces

These passives increase accuracy rating by a percentage while using maces.

Icon Name Bonuses
File:Passive-macedamageandaccuracy.png Mace Damage and Accuracy

Accuracy with Daggers

These passives increase accuracy rating by a percentage while using daggers.

Icon Name Bonuses
File:Passive-daggerdamageandaccuracy.png Dagger Damage and Accuracy

Accuracy with Claws

These passives increase accuracy rating by a percentage while using claws.

Icon Name Bonuses
File:Passive-clawdamageandaccuracy.png Claw Damage and Accuracy

Accuracy with Staves

These passives increase accuracy rating by a percentage while using staves.

Icon Name Bonuses
File:Passive-staffdamageandaccuracy.png Staff Damage and Accuracy

Accuracy with Wands

These passives increase accuracy rating by a percentage while using wands.

Icon Name Bonuses
File:Passive-wanddamageandaccuracy.png Wand Damage and Accuracy

Accuracy with Bows

These passives increase accuracy rating by a percentage while using bows.

Icon Name Bonuses
File:Passive-bowaccuracy.png Bow Accuracy