Accuracy: Difference between revisions
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Accuracy is a rating that measures a character's chance to hit with melee and ranged [[weapons]]. | |||
[[Dexterity]] grants implicit bonuses to accuracy. Every point of dexterity provides additional accuracy. | |||
==Mechanics== | |||
Accuracy is weighed against the target's [[evasion]] when determining if an attack hits or misses. Chance to hit can never be lower than 5%, nor higher than 95%. | |||
Chance to Hit = Attacker's Accuracy / ( Attacker's Accuracy + (Defender's Evasion / 4) ^ 0.8 ) | |||
[[Spells]] do not benefit from accuracy since [[evasion]] does not aid in avoiding them. | |||
==Passives== | |||
There are [[Passive_Skills|passive skill]] nodes that grant additional accuracy or a combination of bonuses including accuracy. | |||
==Accuracy [[ | ===Accuracy=== | ||
These [[Passive_Skills|passives]] increase accuracy rating by a percentage. | |||
{| class="wikitable" style="width: 800px; text-align: center;" | |||
* | ! style="width: 118px;" | Icon | ||
* | ! Name | ||
* | ! Bonuses | ||
|- | |||
| [[Image:Passive-accuracy.png]] | |||
| Accuracy | |||
| | |||
* 8% increased [[Accuracy|Accuracy Rating]] | |||
---- | |||
* 10% increased [[Accuracy|Accuracy Rating]] | |||
---- | |||
* 12% increased [[Accuracy|Accuracy Rating]] | |||
|- | |||
| [[Image:Passive-eagleeye.png]] | |||
| Eagle Eye | |||
| | |||
* 30% increased [[Accuracy|Accuracy Rating]] | |||
|- | |||
| [[Image:Passive-versatility.png]] | |||
| Versatility | |||
| | |||
* 5% increased [[Accuracy|Accuracy Rating]] | |||
* +20 to [[Dexterity]] | |||
* +20 to [[Intelligence]] | |||
|- | |||
| [[Image:Passive-precision.png]] | |||
| Precision | |||
| | |||
* 10% increased [[Accuracy|Accuracy Rating]] | |||
* +20 to [[Dexterity]] | |||
|- | |||
| [[Image:Passive-deadeye.png]] | |||
| Deadeye | |||
| | |||
* 20% increased [[Accuracy|Accuracy Rating]] | |||
* +20 to [[Dexterity]] | |||
|} | |||
===Accuracy while Dual Wielding=== | |||
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while [[Dual Wielding|dual wielding]]. The type of weapon does not matter as long as a weapon is held in each hand. | |||
{| class="wikitable" style="width: 800px; text-align: center;" | |||
! style="width: 118px;" | Icon | |||
! Name | |||
! Bonuses | |||
|- | |||
| [[Image:Passive-dualwieldaccuracy.png]] | |||
| Dual Wield Accuracy | |||
| | |||
* 8% increased [[Accuracy|Accuracy Rating]] while [[Dual Wielding]] | |||
|- | |||
| [[Image:Passive-gemini.png]] | |||
| Gemini | |||
| | |||
* 12% increased [[Damage_Types#Physical_Damage|Physical Weapon Damage]] while [[Dual Wielding]] | |||
* 8% increased [[Accuracy|Accuracy Rating]] while [[Dual Wielding]] | |||
|} | |||
== | ===Accuracy with One-Handed Melee Weapons=== | ||
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[One-Handed|one-handed]] [[melee]] [[weapons]]. | |||
{| class="wikitable" style="width: 800px; text-align: center;" | |||
! style="width: 118px;" | Icon | |||
! Name | |||
! Bonuses | |||
|- | |||
| [[Image:Passive-onehandedaccuracy.png]] | |||
| One-Handed Accuracy | |||
| | |||
* 8% increased [[Accuracy|Accuracy Rating]] with One-Handed Melee Weapons | |||
---- | |||
* 10% increased [[Accuracy|Accuracy Rating]] with One-Handed Melee Weapons | |||
---- | |||
* 12% increased [[Accuracy|Accuracy Rating]] with One-Handed Melee Weapons | |||
|} | |||
===Accuracy with Two-Handed Melee Weapons=== | |||
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[Two-Handed|two-handed]] [[melee]] [[weapons]]. | |||
{| class="wikitable" style="width: 800px; text-align: center;" | |||
! style="width: 118px;" | Icon | |||
! Name | |||
! Bonuses | |||
|- | |||
| [[Image:Passive-twohandedaccuracy.png]] | |||
| Two-Handed Accuracy | |||
| | |||
* 12% increased [[Accuracy|Accuracy Rating]] with Two-Handed Melee Weapons | |||
|- | |||
| [[Image:Passive-twohandeddamageandaccuracy.png]] | |||
| Two-Handed Damage and Accuracy | |||
| | |||
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with Two-Handed Melee Weapons | |||
* 8% increased [[Accuracy|Accuracy Rating]] with Two-Handed Melee Weapons | |||
|- | |||
| [[Image:Passive-executioner.png]] | |||
| Executioner | |||
| | |||
* 8% increased [[Damage_Types#Physical_Damage|Physical Damage]] with Two-Handed Melee Weapons | |||
* 20% increased [[Accuracy|Accuracy Rating]] with Two-Handed Melee Weapons | |||
|- | |||
| [[Image:Passive-reaver.png]] | |||
| Reaver | |||
| | |||
* 10% increased [[Damage_Types#Physical_Damage|Physical Damage]] with Two-Handed Melee Weapons | |||
* 20% increased [[Accuracy|Accuracy Rating]] with Two-Handed Melee Weapons | |||
|} | |||
===Accuracy with Swords=== | |||
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[swords]]. | |||
{| class="wikitable" style="width: 800px; text-align: center;" | |||
! style="width: 118px;" | Icon | |||
! Name | |||
! Bonuses | |||
|- | |||
| [[Image:Passive-swordaccuracy.png]] | |||
| Sword Accuracy | |||
| | |||
* 12% increased [[Accuracy|Accuracy Rating]] with [[Swords]] | |||
|- | |||
| [[Image:Passive-sworddamageandaccuracy.png]] | |||
| Sword Damage and Accuracy | |||
| | |||
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Swords]] | |||
* 8% increased [[Accuracy|Accuracy Rating]] with [[Swords]] | |||
|- | |||
| [[Image:Passive-razorsedge.png]] | |||
| Razor's Edge | |||
| | |||
* 12% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Swords]] | |||
* 20% increased [[Accuracy|Accuracy Rating]] with [[Swords]] | |||
|- | |||
| [[Image:Passive-legendaryswordsman.png]] | |||
| Legendary Swordsman | |||
| | |||
* 12% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Swords]] | |||
* 20% increased [[Accuracy|Accuracy Rating]] with [[Swords]] | |||
|} | |||
===Accuracy with Axes=== | |||
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[axes]]. | |||
{| class="wikitable" style="width: 800px; text-align: center;" | |||
! style="width: 118px;" | Icon | |||
! Name | |||
! Bonuses | |||
|- | |||
| [[Image:Passive-axeaccuracy.png]] | |||
| Axe Accuracy | |||
| | |||
* 24% increased [[Accuracy|Accuracy Rating]] with Axes | |||
|- | |||
| [[Image:Passive-axedamageandaccuracy.png]] | |||
| Axe Damage and Accuracy | |||
| | |||
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Axes]] | |||
* 8% increased [[Accuracy|Accuracy Rating]] with [[Axes]] | |||
|- | |||
| [[Image:Passive-sliceanddice.png]] | |||
| Slice and Dice | |||
| | |||
* 6% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Axes]] | |||
* 24% increased [[Accuracy|Accuracy Rating]] with [[Axes]] | |||
|- | |||
| [[Image:Passive-headsman.png]] | |||
| Headsman | |||
| | |||
* 8% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Axes]] | |||
* 24% increased [[Accuracy|Accuracy Rating]] with [[Axes]] | |||
|- | |||
| [[Image:Passive-timberwolf.png]] | |||
| Timberwolf | |||
| | |||
* 10% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Axes]] | |||
* 20% increased [[Accuracy|Accuracy Rating]] with [[Axes]] | |||
|} | |||
===Accuracy with Maces=== | |||
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[maces]]. | |||
{| class="wikitable" style="width: 800px; text-align: center;" | |||
! style="width: 118px;" | Icon | |||
! Name | |||
! Bonuses | |||
|- | |||
| [[Image:Passive-macedamageandaccuracy.png]] | |||
| Mace Damage and Accuracy | |||
| | |||
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Maces]] | |||
* 8% increased [[Accuracy|Accuracy Rating]] with [[Maces]] | |||
|} | |||
===Accuracy with Daggers=== | |||
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[daggers]]. | |||
{| class="wikitable" style="width: 800px; text-align: center;" | |||
! style="width: 118px;" | Icon | |||
! Name | |||
! Bonuses | |||
|- | |||
| [[Image:Passive-daggerdamageandaccuracy.png]] | |||
| Dagger Damage and Accuracy | |||
| | |||
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Daggers]] | |||
* 8% increased [[Accuracy|Accuracy Rating]] with [[Daggers]] | |||
|} | |||
===Accuracy with Claws=== | |||
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[claws]]. | |||
{| class="wikitable" style="width: 800px; text-align: center;" | |||
! style="width: 118px;" | Icon | |||
! Name | |||
! Bonuses | |||
|- | |||
| [[Image:Passive-clawdamageandaccuracy.png]] | |||
| Claw Damage and Accuracy | |||
| | |||
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Claws]] | |||
* 8% increased [[Accuracy|Accuracy Rating]] with [[Claws]] | |||
|} | |||
===Accuracy with Staves=== | |||
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[staves]]. | |||
{| class="wikitable" style="width: 800px; text-align: center;" | |||
! style="width: 118px;" | Icon | |||
! Name | |||
! Bonuses | |||
|- | |||
| [[Image:Passive-staffdamageandaccuracy.png]] | |||
| Staff Damage and Accuracy | |||
| | |||
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Staves]] | |||
* 8% increased [[Accuracy|Accuracy Rating]] with [[Staves]] | |||
|} | |||
===Accuracy with Wands=== | |||
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[wands]]. | |||
{| class="wikitable" style="width: 800px; text-align: center;" | |||
! style="width: 118px;" | Icon | |||
! Name | |||
! Bonuses | |||
|- | |||
| [[Image:Passive-wanddamageandaccuracy.png]] | |||
| Wand Damage and Accuracy | |||
| | |||
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Wands]] | |||
* 8% increased [[Accuracy|Accuracy Rating]] with [[Wands]] | |||
|} | |||
===Accuracy with Bows=== | |||
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[bows]]. | |||
{| class="wikitable" style="width: 800px; text-align: center;" | |||
! style="width: 118px;" | Icon | |||
! Name | |||
! Bonuses | |||
|- | |||
| [[Image:Passive-bowaccuracy.png]] | |||
| Bow Accuracy | |||
| | |||
* 20% increased [[Accuracy|Accuracy Rating]] with [[Bows]] | |||
|} |
Revision as of 22:10, 11 January 2013
Accuracy is a rating that measures a character's chance to hit with melee and ranged weapons.
Dexterity grants implicit bonuses to accuracy. Every point of dexterity provides additional accuracy.
Mechanics
Accuracy is weighed against the target's evasion when determining if an attack hits or misses. Chance to hit can never be lower than 5%, nor higher than 95%.
Chance to Hit = Attacker's Accuracy / ( Attacker's Accuracy + (Defender's Evasion / 4) ^ 0.8 )
Spells do not benefit from accuracy since evasion does not aid in avoiding them.
Passives
There are passive skill nodes that grant additional accuracy or a combination of bonuses including accuracy.
Accuracy
These passives increase accuracy rating by a percentage.
Icon | Name | Bonuses |
---|---|---|
File:Passive-accuracy.png | Accuracy |
|
File:Passive-eagleeye.png | Eagle Eye |
|
File:Passive-versatility.png | Versatility |
|
File:Passive-precision.png | Precision |
|
File:Passive-deadeye.png | Deadeye |
|
Accuracy while Dual Wielding
These passives increase accuracy rating by a percentage while dual wielding. The type of weapon does not matter as long as a weapon is held in each hand.
Icon | Name | Bonuses |
---|---|---|
File:Passive-dualwieldaccuracy.png | Dual Wield Accuracy |
|
File:Passive-gemini.png | Gemini |
|
Accuracy with One-Handed Melee Weapons
These passives increase accuracy rating by a percentage while using one-handed melee weapons.
Icon | Name | Bonuses |
---|---|---|
File:Passive-onehandedaccuracy.png | One-Handed Accuracy |
|
Accuracy with Two-Handed Melee Weapons
These passives increase accuracy rating by a percentage while using two-handed melee weapons.
Icon | Name | Bonuses |
---|---|---|
File:Passive-twohandedaccuracy.png | Two-Handed Accuracy |
|
File:Passive-twohandeddamageandaccuracy.png | Two-Handed Damage and Accuracy |
|
File:Passive-executioner.png | Executioner |
|
File:Passive-reaver.png | Reaver |
|
Accuracy with Swords
These passives increase accuracy rating by a percentage while using swords.
Icon | Name | Bonuses |
---|---|---|
File:Passive-swordaccuracy.png | Sword Accuracy |
|
File:Passive-sworddamageandaccuracy.png | Sword Damage and Accuracy |
|
File:Passive-razorsedge.png | Razor's Edge |
|
File:Passive-legendaryswordsman.png | Legendary Swordsman |
|
Accuracy with Axes
These passives increase accuracy rating by a percentage while using axes.
Icon | Name | Bonuses |
---|---|---|
File:Passive-axeaccuracy.png | Axe Accuracy |
|
File:Passive-axedamageandaccuracy.png | Axe Damage and Accuracy |
|
File:Passive-sliceanddice.png | Slice and Dice |
|
File:Passive-headsman.png | Headsman |
|
File:Passive-timberwolf.png | Timberwolf |
|
Accuracy with Maces
These passives increase accuracy rating by a percentage while using maces.
Icon | Name | Bonuses |
---|---|---|
File:Passive-macedamageandaccuracy.png | Mace Damage and Accuracy |
|
Accuracy with Daggers
These passives increase accuracy rating by a percentage while using daggers.
Icon | Name | Bonuses |
---|---|---|
File:Passive-daggerdamageandaccuracy.png | Dagger Damage and Accuracy |
|
Accuracy with Claws
These passives increase accuracy rating by a percentage while using claws.
Icon | Name | Bonuses |
---|---|---|
File:Passive-clawdamageandaccuracy.png | Claw Damage and Accuracy |
|
Accuracy with Staves
These passives increase accuracy rating by a percentage while using staves.
Icon | Name | Bonuses |
---|---|---|
File:Passive-staffdamageandaccuracy.png | Staff Damage and Accuracy |
|
Accuracy with Wands
These passives increase accuracy rating by a percentage while using wands.
Icon | Name | Bonuses |
---|---|---|
File:Passive-wanddamageandaccuracy.png | Wand Damage and Accuracy |
|
Accuracy with Bows
These passives increase accuracy rating by a percentage while using bows.
Icon | Name | Bonuses |
---|---|---|
File:Passive-bowaccuracy.png | Bow Accuracy |
|