Accuracy: Difference between revisions

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==Other [[Passives]] affecting Accuracy==
==Other [[Passives]] affecting Accuracy==


'''Other Passives affecting Accuracy''' include [[Dual Wielding]] Passives, [[One-Handed Melee Weapons]] Passives, [[Two-Handed Melee Weapons]] and Specific Weapons ([[Axes]], [[Bows]], [[Claws]], [[Daggers]], [[Staves]], [[Maces]], [[Swords]] and [[Wands]])Passives.
'''Other Passives affecting Accuracy''' include [[Dual Wielding]] Passives, [[One-Handed Melee Weapons]] Passives, [[Two-Handed Melee Weapons]] and Specific Weapons ([[Axes]], [[Bows]], [[Claws]], [[Daggers]], [[Staves]], [[Maces]], [[Swords]] and [[Wands]]) Passives.

Revision as of 03:59, 3 January 2013

Dexterity affects and increases Accuracy. Every +10 Dexterity node adds +20 accuracy.

Accuracy is compared to enemy evasion when determining if an attack hits or misses. The complete formula is below:

chance to hit = attacker_accuracy / ( attacker_accuracy + ((defender_evasion/4)^0.8))

Chance to hit can never be lower than 5%, nor higher than 95%.

Accuracy does not affect spells as they always hit.

Accuracy Passives

Basic Accuracy Passives Include:

  • 4 x Accuracy (12% Increased Accuracy)
  • 6 x Accuracy (10% Increased Accuracy)
  • 6 x Accuracy (8% Increased Accuracy)

Notable Accuracy Passives affecting Accuracy are:

  • 3 x Deadeye (20% Increased Accuracy, 20 Dexterity)
  • 1 x Eagle Eye (30% Increased Accuracy)
  • 2 x Precision (10% Increased Accuracy, 20 Dexterity)
  • 1 x Versatility (5% Increased Accuracy, 20 Dexterity, 20 Intelligence)

For a total of 23 Accuracy Passives granting 271% Increased Accuracy, 120 Dexterity and 20 Intelligence.

Other Passives affecting Accuracy

Other Passives affecting Accuracy include Dual Wielding Passives, One-Handed Melee Weapons Passives, Two-Handed Melee Weapons and Specific Weapons (Axes, Bows, Claws, Daggers, Staves, Maces, Swords and Wands) Passives.