Map:Peninsula Map (The Awakening): Difference between revisions

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|inventory_icon                  = Peninsula Map (The Awakening)
|inventory_icon                  = Peninsula Map (The Awakening)
|drop_enabled                    = False
|drop_enabled                    = False
|removal_version                  = 2.0.0
|removal_version                  = 2.4.0
}}
}}
The [[map]], introduced in [[version 2.0.0]], replaced {{il|page=Peninsula Map (Original)}}. Since [[version 2.4.0]], it is a legacy variant of {{il|page=Peninsula Map (Atlas of Worlds)}}; since [[version 2.1.0]] it is a double legacy variant of {{il|page=Peninsula Map (War for the Atlas)}}.
The [[map]], introduced in [[version 2.0.0]], replaced {{il|page=Peninsula Map (Original)}}. Since [[version 2.4.0]], it is a legacy variant of {{il|page=Peninsula Map (Atlas of Worlds)}}; since [[version 2.1.0]] it is a double legacy variant of {{il|page=Peninsula Map (War for the Atlas)}}.

Revision as of 20:03, 7 January 2018

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. The map, introduced in version 2.0.0, replaced Peninsula MapPeninsula MapMap Level: 73
Map Tier: 8
Guild Character: 8
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
. Since version 2.4.0, it is a legacy variant of Peninsula MapPeninsula MapMap Level: 72
Map Tier: 5
Guild Character: 8
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
; since version 2.1.0 it is a double legacy variant of Peninsula MapPeninsula MapMap Level: 70
Map Tier: 3
Guild Character: *
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.

Boss video

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Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Name changed from Dry Peninsula Map to Peninsula Map.
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.