Pathfinder: Difference between revisions

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| Nature's Boon
| Nature's Boon
|-
|-
| Master Fletcher ||
| Veteran Bowyer ||
* Gain 10% of Physical Damage as Extra Damage of a random Element
* Gain 10% of Physical Damage as Extra Damage of a random Element
* Damage penetrates 10% Elemental Resistances
* Damage penetrates 10% Elemental Resistances
Line 42: Line 42:
* 30% increased Life Recovery from Flasks
* 30% increased Life Recovery from Flasks
* Remove Bleeding on Flask use
* Remove Bleeding on Flask use
* 20% chance for Flasks to gain a Charge when you deal a Critical Strike
* 10% chance for Flasks to gain a Charge when you deal a Critical Strike
| Nature's Adrenaline
| Nature's Adrenaline
|-
|-
| Master Herbalist ||
| Master Herbalist ||
* 30% increased Damage with Poison
* 20% increased Damage with Poison
* 30% increased Poison Duration
* 20% increased Poison Duration
* +30% Chaos Resistance while using a Flask
* +30% Chaos Resistance while using a Flask
* Always poison on Hit while using a Flask
* Always poison on Hit while using a Flask
| {{n/a}}
| {{n/a}}
|}
|}

Revision as of 11:51, 8 March 2016

Pathfinder
There are venoms and virtues aplenty in the wilds, if you know where to look.
File:Pathfinder (Ranger).png

Pathfinder is an Ascendancy class for Rangers that will be added in the Ascendancy expansion.

Overview

The Pathfinder's focal point is her flasks, which she can improve to grant additional offensive or defensive bonuses. The Pathfinder is a flexible class; her tree allows using both spells and attacks effectively, and any damage type (elemental, physical or chaos).

Skills

Previews show its notable passive skills as:

Skill Modifiers Prerequisite
Nature's Boon
  • 5% reduced Elemental Damage taken
  • Flasks gain a Charge every 3 seconds
N/A
Master Alchemist
  • 30% increased Elemental Damage
  • Dispel Elemental Status Ailments on Flask Use
  • 50% chance to Avoid Elemental Status Ailments while using a flask
Nature's Boon
Veteran Bowyer
  • Gain 10% of Physical Damage as Extra Damage of a random Element
  • Damage penetrates 10% Elemental Resistances
N/A
Nature's Adrenaline
  • 15% increased Movement Speed while using a Flask
  • 20% increased Attack Speed while using a Flask
N/A
Master Surgeon
  • 30% increased Life Recovery from Flasks
  • Remove Bleeding on Flask use
  • 10% chance for Flasks to gain a Charge when you deal a Critical Strike
Nature's Adrenaline
Master Herbalist
  • 20% increased Damage with Poison
  • 20% increased Poison Duration
  • +30% Chaos Resistance while using a Flask
  • Always poison on Hit while using a Flask
N/A