Mastermind of Discord: Difference between revisions
>ThemJohns (Created page with "<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}} | name = Mastermind of Discord | type = Ascendancy Notable | ascendancycla...") |
>ChiefOluk (→Mechanics: Tested: Wildstrike/Elehit DO give penetration of all types, not just the type of damage dealt.) |
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Whenever use a skill with an element [[keyword]] ("Fire", "Ice", "Lightning"), you will gain penetration based on the keyword of the skill (Cold, Lightning, and Fire Penetration, respectively). | Whenever use a skill with an element [[keyword]] ("Fire", "Ice", "Lightning"), you will gain penetration based on the keyword of the skill (Cold, Lightning, and Fire Penetration, respectively). | ||
Mastermind of Discord will only check the Keyword of the skill to determine what type of penetration you receive, even if the damage gets [[damage conversion|converted]] to a different element. | Mastermind of Discord will only check the Keyword of the skill to determine what type of penetration you receive, even if the damage gets [[damage conversion|converted]] to a different element. Skills with multiple elemental keywords, such as {{sl|Elemental Hit}} and {{sl|Wild Strike}}, grant penetration based on all keywords, not just the type of damage dealt. | ||
==Version history== | ==Version history== |
Revision as of 11:59, 5 April 2016
Mastermind of Discord is a Notable Ascendancy passive skill for the Elementalist that grants elemental penetration based on the element keyword of a skill you used in the past 4 seconds.
Mechanics
Whenever use a skill with an element keyword ("Fire", "Ice", "Lightning"), you will gain penetration based on the keyword of the skill (Cold, Lightning, and Fire Penetration, respectively).
Mastermind of Discord will only check the Keyword of the skill to determine what type of penetration you receive, even if the damage gets converted to a different element. Skills with multiple elemental keywords, such as Elemental Hit and Module Error: Too many skills found with q_where = skill.active_skill_name="Wild Strike". Please choose only one of the following ids:
WildStrikeRoyale - Projectiles Pierce all Targets, Beams Chain (4-5) Times, Fires +3 Projectiles, (0-9)% increased Area of Effect, 100% of Physical Damage Converted to Fire, Cold or Lightning Damage, +(0-0.1) metres to Melee Strike Range (page)
WildStrike - Projectiles Pierce all Targets, Beams Chain (4-7) Times, Fires 3 Projectiles, (0-19)% increased Area of Effect, 100% of Physical Damage Converted to Fire, Cold or Lightning Damage (page), grant penetration based on all keywords, not just the type of damage dealt.
Version history
Version | Changes |
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2.2.0 |
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