Frenzy charge: Difference between revisions
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Iamacyborg (talk | contribs) (SkillLink -> sl) |
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===Generate Charges=== | ===Generate Charges=== | ||
* {{ | * {{sl|Blood Rage}} | ||
* {{ | * {{sl|Frenzy}} | ||
===Consume Charges=== | ===Consume Charges=== | ||
* {{ | * {{sl|Flicker Strike}} | ||
* {{ | * {{sl|Discharge}} | ||
==Equipment== | ==Equipment== |
Revision as of 13:01, 3 February 2013
Frenzy charges are associated with dexterity and represent a temporary increase to swiftness and fervor during combat. They are visualized as glowing green orbs surrounding the character.
Bonuses granted by frenzy charges:
- +5% increased Attack Speed per Charge
- +5% increased Cast Speed per Charge
Skills
There are skills that make use of frenzy charges in various ways. Skills can generate charges or consume them to produce a beneficial effect.
Generate Charges
Consume Charges
- Module Error: Too many skills found with q_where = skill.active_skill_name="Flicker Strike". Please choose only one of the following ids:
BreachFlickerStrike - N/A (page)
BreachFlickerStrikeChayula - N/A (page) - Discharge
Equipment
This equipment provides bonuses to frenzy charges:
Passives
There are passive skill nodes that provide bonuses to frenzy charges.
Icon | Name | Bonuses |
---|---|---|
File:Passive-frenzycharge.png | Maximum Frenzy Charges |
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File:Passive-frenzychargesmall.png | Frenzy Charge Duration |
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File:Passive-frenzychargesmall.png | Evasion per Frenzy Charge |
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File:Passive-keystone-conduit.png | Conduit |