Evasion and Energy Shield Mastery: Difference between revisions
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==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|3.23.0| | |||
* Fixed an incorrect description for the Evasion and Energy Shield Passive Skill Mastery that provides increased Maximum Energy Shield or Energy Shield Recharge Rate if both Equipped Rings or Equipped Amulet have an Evasion modifier. The description now states the modifier must be Explicit. | |||
}} | |||
{{Version history table row|3.21.0| | |||
* Added: | |||
** 20% increased Maximum Energy Shield if both Equipped Rings have Evasion Modifiers, 40% increased Energy Shield Recharge Rate if Equipped Amulet has an Evasion Modifier | |||
** 100% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds | |||
** 1% increased Evasion Rating per 5 Intelligence, Dexterity provides no inherent bonus to Evasion Rating | |||
** Every 4 seconds, Regenerate Energy Shield equal to 1% of Evasion Rating over 1 second | |||
* Removed | |||
** 30% of Chaos Damage taken does not bypass Energy Shield | |||
** +1 to Energy Shield per 8 Evasion on Boots | |||
* Unchanged | |||
** 30% increased Evasion Rating while you have Energy Shield | |||
** 20% increased Energy Shield Recovery Rate if you haven't been Hit Recently | |||
}} | |||
{{Version history table row|3.16.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} |
Revision as of 02:02, 3 December 2023
Evasion and Energy Shield Mastery
Bonuses from the Evasion and Energy Shield Mastery can be allocated for one passive point after allocating a notable passive skill within an applicable cluster.
Version history
Version | Changes |
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3.23.0 |
|
3.21.0 |
|
3.16.0 |
|