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Evading an attack prevents all damage and other harmful effects from the attack. Only attacks and attack skills can be evaded. Spells cannot be evaded.
Evasion is a rating that measures a character's ability to avoid being struck by enemy attacks.


Evasion also gives a chance to avoid [[Critical Strikes|critical strikes]]. If an incoming critical strike succeeds its hit roll, a second hit roll is performed to determine if the critical is evaded or not. If this roll succeeds, a critical strike is scored. If it fails, the attack still hits, but only for regular damage.
All [[classes]] start with 53 base evasion rating and gain 3 additional evasion per level.


Critical strikes from [[Spells]] cannot be evaded. However, [[Damage Types#Chaos|Chaos]] attacks can be evaded.
[[Dexterity]] also grants implicit bonuses to evasion. Every 5 points of dexterity provides 1% increased evasion rating.


Evading an attack prevents all damage and other harmful effects from the attack. Only attacks and attack skills can be evaded. [[Spells]] cannot normally be evaded, but the [[Phase Acrobatics]] keystone ability gives a 20% chance to dodge spells.  
[[Movement Speed|Movement speed]] is beneficial for characters that employ evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary.


If you have a 40% chance to evade and a 20% chance to dodge, you have a 6/10 * 8/10 chance to be hit, or a 52% chance to take no damage in total.
==Mechanics==
Evading an attack prevents all [[damage]] and other harmful effects including [[Status Ailments|status ailments]] and [[stun]]. Only melee and ranged attacks can be evaded; [[spells]] cannot. The chance to evade an attack is based on evasion verses the attacker's [[accuracy]]. Chance to evade can never be lower than 5%, nor higher than 95%.
Chance to Evade = 1 - Attacker's Accuracy / ( Attacker's Accuracy + (Defender's Evasion / 4) ^ 0.8 )


The effect of dodging and evading are the same. Evasion only protects against attacks.
Evasion also gives an implicit chance to avoid taking [[Critical Strike|critical strikes]] from attacks. Critical strikes from spells can't be evaded. If an incoming critical strike succeeds its hit roll, a second hit roll is performed to determine if the critical is evaded or not. If this roll succeeds, a critical strike is scored. If it fails, the attack still hits, but only for regular damage.


Your evasion rating will never drop below 5%.
''Chance to Dodge'' bonuses granted by sources like [[Acrobatics]] function similar to evasion, but are rolled separately. [[Phase Acrobatics]] grants a chance to dodge spells.


[[Movement Speed]] is necessary for pure Evasion builds, as you must actually dodge many attacks.  
Assuming a character has a 40% chance to evade and a 20% chance to dodge, a character has a 52% chance to avoid taking damage.
Chance to Avoid Attack = 1 - ( (1 - Chance to Evade) * (1 - Chance to Dodge) / 1 )


==Mechanics==
==Passives==
Your chance to evade an attack is based on the attacker's accuracy and your evasion.<br>
There are [[Passive_Skills|passive skill]] nodes that grant additional evasion or a combination of bonuses including evasion.
Chance to evade = 1 - '''Attacker's Accuracy''' / ('''Attacker's Accuracy''' + ('''Defender's Evasion'''/4)^0.8)
 
===Evasion===
These [[Passive_Skills|passives]] increase evasion rating by a percentage.
 
In the case of [[Arrow Dodging]], the chance to evade [[projectile]] attacks is doubled.
 
{| class="wikitable" style="width: 800px; text-align: center;"
! style="width: 118px;" | Icon
! Name
! Bonuses
|-
| [[Image:Passive-evasion.png]]
| Evasion
|
* 10% increased [[Evasion|Evasion Rating]]
----
* 18% increased [[Evasion|Evasion Rating]]
|-
| [[Image:Passive-reflexes.png]]
| Reflexes
|
* 30% increased [[Evasion|Evasion Rating]]
|-
| [[Image:Passive-evasionandenergyshield.png]]
| Evasion and Energy Shield
|
* 8% increased [[Evasion|Evasion Rating]]
* 6% increased maximum [[Energy Shield]]
----
* 10% increased [[Evasion|Evasion Rating]]
* 10% increased maximum [[Energy Shield]]
|-
| [[Image:Passive-nullification.png]]
| Nullification
|
* 10% increased [[Evasion|Evasion Rating]]
* 10% increased maximum [[Energy Shield]]
* 10% increased [[Energy Shield]] Cooldown Recovery
* +10% to all Elemental [[Resistances]]
|-
| [[Image:Passive-armourandevasion.png]]
| Armour and Evasion
|
* 8% increased [[Evasion|Evasion Rating]] and [[Armour]]
|-
| [[Image:Passive-leatherandsteel.png]]
| Leather and Steel
|
* 24% increased [[Evasion|Evasion Rating]] and [[Armour]]
|-
| [[Image:Passive-frenzychargesmall.png]]
| Evasion per Frenzy Charge
|
* 4% increased [[Evasion|Evasion Rating]] per [[Frenzy Charge]]
|-
| [[Image:Passive-keystone-arrowdodging.png]]
| [[Arrow Dodging]]
|
* Doubles chance to [[Evasion|Evade]] [[Projectile]] attacks
|}


Characters start with 53 base evasion rating and gain 3 additional evasion per level. Every 5 points of [[Dexterity]] provides 1% increased evasion rating.
===Chance to Dodge===
These [[Passive_Skills|passives]] increase chance to dodge either attacks or [[spells]].


==[[Passive Skills|Passives]]==
{| class="wikitable" style="width: 800px; text-align: center;"
The following '''Keystones''' are Evasion Specific:
! style="width: 118px;" | Icon
*[[Arrow Dodging]] (Doubles Projectile Dodging)
! Name
*[[Acrobatics]] (20% Chance to Dodge, Removes [[Energy Shield]] and [[Armour]])
! Bonuses
*[[Iron Reflexes]] (removes all Evasion, converting it to [[Armour]])
|-
*[[Phase Acrobatics]] (20% to Dodge [[Spells|Spell Damage]])
| [[Image:Passive-acrobaticsimprovement.png]]
*[[Unwavering Stance]] (Cannot Evade Attacks)
| Acrobatics Improvement
|
* 2% additional chance to [[Evasion|Dodge]] Attacks
----
* 3% additional chance to [[Evasion|Dodge]] Attacks
|-
| [[Image:Passive-keystone-acrobatics.png]]
| [[Acrobatics]]
|
* 20% chance to [[Evasion|Dodge]] Attacks
* Removes all [[Armour]] and [[Energy Shield]]
|-
| [[Image:Passive-keystone-phaseacrobatics.png]]
| [[Phase Acrobatics]]
|
* 20% chance to [[Evasion|Dodge]] [[Damage Types|Spell Damage]]
|}


The following '''Basic Passives''' affect Evasion:
===Miscellany===
*[[Acrobatics]] Improvement (1% Additional Chance to Dodge)
These [[Passive_Skills|passives]] are related to evasion, but don't fit into any other category.
*[[Armour]] and Evasion (8% Armor, 8% Evasion)
*Evasion (10%,18%)
*Evasion and [[Energy Shield]] (8,10% Evasion, 6%,10% Energy Shield)
*Evasion per [[Charge Skills|Frenzy]] Charge (4%)


The following '''Notable Passives''' affect Evasion:
{| class="wikitable" style="width: 800px; text-align: center;"
*Leather and Steel (24% increased [[Armour]], 24% increased Evasion)
! style="width: 118px;" | Icon
*Nullification (10% Increased Evasion, 10% Increased [[Energy Shield]], 20% Increased Energy Shield Cooldown Recovery)
! Name
*Reflexes (30% Increased Evasion Rating)
! Bonuses
|-
| [[Image:Passive-keystone-ironreflexes.png]]
| [[Iron Reflexes]]
|
* Converts all [[Evasion|Evasion Rating]] to [[Armour]]
|-
| [[Image:Passive-keystone-unwaveringstance.png]]
| [[Unwavering Stance]]
|
* Cannot [[Evasion|Evade]] enemy attacks
* Cannot be [[Stun|Stunned]]
|}

Revision as of 01:02, 10 January 2013

Evasion is a rating that measures a character's ability to avoid being struck by enemy attacks.

All classes start with 53 base evasion rating and gain 3 additional evasion per level.

Dexterity also grants implicit bonuses to evasion. Every 5 points of dexterity provides 1% increased evasion rating.

Movement speed is beneficial for characters that employ evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary.

Mechanics

Evading an attack prevents all damage and other harmful effects including status ailments and stun. Only melee and ranged attacks can be evaded; spells cannot. The chance to evade an attack is based on evasion verses the attacker's accuracy. Chance to evade can never be lower than 5%, nor higher than 95%.

Chance to Evade = 1 - Attacker's Accuracy / ( Attacker's Accuracy + (Defender's Evasion / 4) ^ 0.8 )

Evasion also gives an implicit chance to avoid taking critical strikes from attacks. Critical strikes from spells can't be evaded. If an incoming critical strike succeeds its hit roll, a second hit roll is performed to determine if the critical is evaded or not. If this roll succeeds, a critical strike is scored. If it fails, the attack still hits, but only for regular damage.

Chance to Dodge bonuses granted by sources like Acrobatics function similar to evasion, but are rolled separately. Phase Acrobatics grants a chance to dodge spells.

Assuming a character has a 40% chance to evade and a 20% chance to dodge, a character has a 52% chance to avoid taking damage.

Chance to Avoid Attack = 1 - ( (1 - Chance to Evade) * (1 - Chance to Dodge) / 1 )

Passives

There are passive skill nodes that grant additional evasion or a combination of bonuses including evasion.

Evasion

These passives increase evasion rating by a percentage.

In the case of Arrow Dodging, the chance to evade projectile attacks is doubled.

Icon Name Bonuses
File:Passive-evasion.png Evasion
File:Passive-reflexes.png Reflexes
File:Passive-evasionandenergyshield.png Evasion and Energy Shield
File:Passive-nullification.png Nullification
File:Passive-armourandevasion.png Armour and Evasion
File:Passive-leatherandsteel.png Leather and Steel
File:Passive-frenzychargesmall.png Evasion per Frenzy Charge
File:Passive-keystone-arrowdodging.png Arrow Dodging

Chance to Dodge

These passives increase chance to dodge either attacks or spells.

Icon Name Bonuses
File:Passive-acrobaticsimprovement.png Acrobatics Improvement
  • 2% additional chance to Dodge Attacks

  • 3% additional chance to Dodge Attacks
File:Passive-keystone-acrobatics.png Acrobatics
File:Passive-keystone-phaseacrobatics.png Phase Acrobatics

Miscellany

These passives are related to evasion, but don't fit into any other category.

Icon Name Bonuses
File:Passive-keystone-ironreflexes.png Iron Reflexes
File:Passive-keystone-unwaveringstance.png Unwavering Stance