Skill:MerveilDaughterMoltenStrike: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
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{{Skill
{{Skill
|gem_description                        = Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.
|gem_description                        = Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
|active_skill_name                      = Molten Strike
|active_skill_name                      = Molten Strike
|item_class_id_restriction              = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger
|item_class_id_restriction              = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger
Line 9: Line 9:
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 75
|static_attack_speed_multiplier          = 75
|static_stat1_id                        = base_projectile_speed_+%
|static_stat1_id                        = action_attack_or_cast_time_uses_animation_length
|static_stat1_value                      = -25
|static_stat1_value                      = 1
|static_stat2_id                        = skill_physical_damage_%_to_convert_to_fire
|static_stat2_id                        = base_projectile_speed_+%
|static_stat2_value                      = 60
|static_stat2_value                      = -25
|static_stat3_id                        = action_attack_or_cast_time_uses_animation_length
|static_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|static_stat3_value                      = 1
|static_stat3_value                      = 60
|stat_text                              = Fires (2-4) additional Projectiles<br>Deals (0-20)% less Damage<br>Projectiles deal (0-30)% less Damage<br>Skills Repeat an additional (0-2) Times<br>(0-100)% more Attack Speed<br>25% reduced Projectile Speed<br>60% of Physical Damage Converted to Fire Damage
|stat_text                              = Skills Repeat an additional (0-2) Times<br>Deals (0-20)% less Damage<br>25% reduced Projectile Speed<br>Fires (2-4) additional Projectiles<br>60% of Physical Damage Converted to Fire Damage<br>(0-100)% more Attack Speed<br>(0-30)% less Projectile Damage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
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|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 66
|level2_level_requirement                = 66
|level2_stat_text                        = Fires 4 additional Projectiles<br>Deals 20% less Damage<br>Projectiles deal 30% less Damage<br>Skills Repeat an additional 2 Times<br>100% more Attack Speed
|level2_stat_text                        = Skills Repeat an additional 2 Times<br>Deals 20% less Damage<br>Fires 4 additional Projectiles<br>100% more Attack Speed<br>30% less Projectile Damage
|level2_stat1_id                        = number_of_additional_projectiles
|level2_stat1_id                        = skill_repeat_count
|level2_stat1_value                      = 4
|level2_stat1_value                      = 2
|level2_stat2_id                        = active_skill_damage_+%_final
|level2_stat2_id                        = active_skill_damage_+%_final
|level2_stat2_value                      = -20
|level2_stat2_value                      = -20
|level2_stat3_id                        = active_skill_projectile_damage_+%_final
|level2_stat3_id                        = number_of_additional_projectiles
|level2_stat3_value                      = -30
|level2_stat3_value                      = 4
|level2_stat4_id                        = skill_repeat_count
|level2_stat4_id                        = active_skill_attack_speed_+%_final
|level2_stat4_value                      = 2
|level2_stat4_value                      = 100
|level2_stat5_id                        = active_skill_attack_speed_+%_final
|level2_stat5_id                        = active_skill_projectile_damage_+%_final
|level2_stat5_value                      = 100
|level2_stat5_value                      = -30
}}
}}

Revision as of 13:59, 19 August 2023

NameMolten Strike
Skill IdMerveilDaughterMoltenStrike
Icon
Cast Time1.00 sec
Item Class
Restrictions
Claw
Dagger
One-Handed Sword
Thrusting One-Handed Sword
One-Handed Axe
One-Handed Mace
Sceptre
Staff
Two-Handed Sword
Two-Handed Axe
Two-Handed Mace
Warstaff
Rune Dagger
Level Req.(1-66)
Attack Speed75% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
Skills Repeat an additional (0-2) Times
Deals (0-20)% less Damage
25% reduced Projectile Speed
Fires (2-4) additional Projectiles
60% of Physical Damage Converted to Fire Damage
(0-100)% more Attack Speed
(0-30)% less Projectile Damage

MerveilDaughterMoltenStrike is the internal id of the skill Molten Strike.