Skill:HandFingerVaalThrownWeaponBoss: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
Line 11: Line 11:
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = base_projectile_skill_dot_ground_fire_area_damage_per_minute
|static_stat1_id                        = base_is_projectile
|static_stat1_value                      = 115
|static_stat1_value                      = 1
|static_stat2_id                        = ground_fire_art_variation
|static_stat2_id                        = base_projectile_ground_effect_duration
|static_stat2_value                      = 1
|static_stat2_value                      = 3000
|static_stat3_id                        = base_projectile_ground_effect_duration
|static_stat3_id                        = base_projectile_skill_dot_ground_fire_area_damage_per_minute
|static_stat3_value                      = 3000
|static_stat3_value                      = 115
|static_stat4_id                        = active_skill_attack_speed_+%_final
|static_stat4_id                        = ground_fire_art_variation
|static_stat4_value                      = 40
|static_stat4_value                      = 1
|static_stat5_id                        = skill_repeat_count
|static_stat5_id                        = projectiles_drop_ground_effects_on_client
|static_stat5_value                      = 2
|static_stat5_value                      = 1
|static_stat6_id                        = projectiles_nova
|static_stat6_id                        = projectiles_drop_ground_fire
|static_stat6_value                      = 1
|static_stat6_value                      = 1
|static_stat7_id                        = base_is_projectile
|static_stat7_id                        = projectiles_not_offset
|static_stat7_value                      = 1
|static_stat7_value                      = 1
|static_stat8_id                        = projectiles_drop_ground_fire
|static_stat8_id                        = skill_repeat_count
|static_stat8_value                      = 1
|static_stat8_value                      = 2
|static_stat9_id                        = projectiles_drop_ground_effects_on_client
|static_stat9_id                        = projectiles_nova
|static_stat9_value                      = 1
|static_stat9_value                      = 1
|static_stat10_id                        = projectiles_not_offset
|static_stat10_id                        = active_skill_attack_speed_+%_final
|static_stat10_value                    = 1
|static_stat10_value                    = 40
|stat_text                              = 40% more Attack Speed<br>Skills Repeat an additional 2 Times<br>Fires Projectiles in a circle
|stat_text                              = Skills Repeat an additional 2 Times<br>Fires Projectiles in a circle<br>40% more Attack Speed
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 2
|level1_level_requirement                = 2
}}
}}

Latest revision as of 13:41, 19 August 2023

NameVaal Spectral Throw
Skill IdHandFingerVaalThrownWeaponBoss
Icon
Cast Time1.00 sec
Item Class
Restrictions
Claw
Dagger
One-Handed Sword
Thrusting One-Handed Sword
One-Handed Axe
One-Handed Mace
Sceptre
Staff
Two-Handed Sword
Two-Handed Axe
Two-Handed Mace
Warstaff
Rune Dagger
Level Req.2
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Stored Uses1
Cooldown3.00 sec
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
Skills Repeat an additional 2 Times
Fires Projectiles in a circle
40% more Attack Speed

HandFingerVaalThrownWeaponBoss is the internal id of the skill Vaal Spectral Throw.