Skill:WbLightningEliteVaalThrownWeapon: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
Line 11: Line 11:
|static_stat1_id                        = base_attack_repeat_count
|static_stat1_id                        = base_attack_repeat_count
|static_stat1_value                      = 5
|static_stat1_value                      = 5
|static_stat2_id                        = active_skill_attack_speed_+%_final
|static_stat2_id                        = base_is_projectile
|static_stat2_value                      = 90
|static_stat2_value                      = 1
|static_stat3_id                        = active_skill_damage_+%_final
|static_stat3_id                        = projectiles_not_offset
|static_stat3_value                      = -40
|static_stat3_value                      = 1
|static_stat4_id                        = projectiles_nova
|static_stat4_id                        = active_skill_damage_+%_final
|static_stat4_value                      = 1
|static_stat4_value                      = -40
|static_stat5_id                        = base_is_projectile
|static_stat5_id                        = projectiles_nova
|static_stat5_value                      = 1
|static_stat5_value                      = 1
|static_stat6_id                        = projectiles_not_offset
|static_stat6_id                        = active_skill_attack_speed_+%_final
|static_stat6_value                      = 1
|static_stat6_value                      = 90
|stat_text                              = (1-18)% increased Projectile Damage<br>(0-30)% increased Projectile Speed<br>90% more Attack Speed<br>Deals 40% less Damage<br>Fires Projectiles in a circle
|stat_text                              = Deals 40% less Damage<br>Fires Projectiles in a circle<br>(0-30)% increased Projectile Speed<br>(1-18)% increased Projectile Damage<br>90% more Attack Speed
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
Line 89: Line 89:
|level10_damage_effectiveness            = 86
|level10_damage_effectiveness            = 86
|level10_damage_multiplier              = 86.2
|level10_damage_multiplier              = 86.2
|level10_stat_text                      = 6% increased Projectile Damage<br>15% increased Projectile Speed
|level10_stat_text                      = 15% increased Projectile Speed<br>6% increased Projectile Damage
|level10_stat1_id                        = projectile_damage_+%
|level10_stat1_id                        = base_projectile_speed_+%
|level10_stat1_value                    = 6
|level10_stat1_value                    = 15
|level10_stat2_id                        = base_projectile_speed_+%
|level10_stat2_id                        = projectile_damage_+%
|level10_stat2_value                    = 15
|level10_stat2_value                    = 6
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
|level11_damage_effectiveness            = 88
|level11_damage_effectiveness            = 88
|level11_damage_multiplier              = 88
|level11_damage_multiplier              = 88
|level11_stat_text                      = 6% increased Projectile Damage<br>15% increased Projectile Speed
|level11_stat_text                      = 15% increased Projectile Speed<br>6% increased Projectile Damage
|level11_stat1_id                        = projectile_damage_+%
|level11_stat1_id                        = base_projectile_speed_+%
|level11_stat1_value                    = 6
|level11_stat1_value                    = 15
|level11_stat2_id                        = base_projectile_speed_+%
|level11_stat2_id                        = projectile_damage_+%
|level11_stat2_value                    = 15
|level11_stat2_value                    = 6
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
|level12_damage_effectiveness            = 90
|level12_damage_effectiveness            = 90
|level12_damage_multiplier              = 89.8
|level12_damage_multiplier              = 89.8
|level12_stat_text                      = 7% increased Projectile Damage<br>15% increased Projectile Speed
|level12_stat_text                      = 15% increased Projectile Speed<br>7% increased Projectile Damage
|level12_stat1_id                        = projectile_damage_+%
|level12_stat1_id                        = base_projectile_speed_+%
|level12_stat1_value                    = 7
|level12_stat1_value                    = 15
|level12_stat2_id                        = base_projectile_speed_+%
|level12_stat2_id                        = projectile_damage_+%
|level12_stat2_value                    = 15
|level12_stat2_value                    = 7
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
|level13_damage_effectiveness            = 92
|level13_damage_effectiveness            = 92
|level13_damage_multiplier              = 91.6
|level13_damage_multiplier              = 91.6
|level13_stat_text                      = 8% increased Projectile Damage<br>15% increased Projectile Speed
|level13_stat_text                      = 15% increased Projectile Speed<br>8% increased Projectile Damage
|level13_stat1_id                        = projectile_damage_+%
|level13_stat1_id                        = base_projectile_speed_+%
|level13_stat1_value                    = 8
|level13_stat1_value                    = 15
|level13_stat2_id                        = base_projectile_speed_+%
|level13_stat2_id                        = projectile_damage_+%
|level13_stat2_value                    = 15
|level13_stat2_value                    = 8
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
|level14_damage_effectiveness            = 93
|level14_damage_effectiveness            = 93
|level14_damage_multiplier              = 93.4
|level14_damage_multiplier              = 93.4
|level14_stat_text                      = 8% increased Projectile Damage<br>15% increased Projectile Speed
|level14_stat_text                      = 15% increased Projectile Speed<br>8% increased Projectile Damage
|level14_stat1_id                        = projectile_damage_+%
|level14_stat1_id                        = base_projectile_speed_+%
|level14_stat1_value                    = 8
|level14_stat1_value                    = 15
|level14_stat2_id                        = base_projectile_speed_+%
|level14_stat2_id                        = projectile_damage_+%
|level14_stat2_value                    = 15
|level14_stat2_value                    = 8
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_level_requirement              = 52
|level15_damage_effectiveness            = 95
|level15_damage_effectiveness            = 95
|level15_damage_multiplier              = 95.2
|level15_damage_multiplier              = 95.2
|level15_stat_text                      = 9% increased Projectile Damage<br>15% increased Projectile Speed
|level15_stat_text                      = 15% increased Projectile Speed<br>9% increased Projectile Damage
|level15_stat1_id                        = projectile_damage_+%
|level15_stat1_id                        = base_projectile_speed_+%
|level15_stat1_value                    = 9
|level15_stat1_value                    = 15
|level15_stat2_id                        = base_projectile_speed_+%
|level15_stat2_id                        = projectile_damage_+%
|level15_stat2_value                    = 15
|level15_stat2_value                    = 9
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
|level16_damage_effectiveness            = 97
|level16_damage_effectiveness            = 97
|level16_damage_multiplier              = 97
|level16_damage_multiplier              = 97
|level16_stat_text                      = 9% increased Projectile Damage<br>15% increased Projectile Speed
|level16_stat_text                      = 15% increased Projectile Speed<br>9% increased Projectile Damage
|level16_stat1_id                        = projectile_damage_+%
|level16_stat1_id                        = base_projectile_speed_+%
|level16_stat1_value                    = 9
|level16_stat1_value                    = 15
|level16_stat2_id                        = base_projectile_speed_+%
|level16_stat2_id                        = projectile_damage_+%
|level16_stat2_value                    = 15
|level16_stat2_value                    = 9
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
|level17_damage_effectiveness            = 99
|level17_damage_effectiveness            = 99
|level17_damage_multiplier              = 98.8
|level17_damage_multiplier              = 98.8
|level17_stat_text                      = 10% increased Projectile Damage<br>15% increased Projectile Speed
|level17_stat_text                      = 15% increased Projectile Speed<br>10% increased Projectile Damage
|level17_stat1_id                        = projectile_damage_+%
|level17_stat1_id                        = base_projectile_speed_+%
|level17_stat1_value                    = 10
|level17_stat1_value                    = 15
|level17_stat2_id                        = base_projectile_speed_+%
|level17_stat2_id                        = projectile_damage_+%
|level17_stat2_value                    = 15
|level17_stat2_value                    = 10
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_damage_effectiveness            = 101
|level18_damage_effectiveness            = 101
|level18_damage_multiplier              = 100.6
|level18_damage_multiplier              = 100.6
|level18_stat_text                      = 11% increased Projectile Damage<br>15% increased Projectile Speed
|level18_stat_text                      = 15% increased Projectile Speed<br>11% increased Projectile Damage
|level18_stat1_id                        = projectile_damage_+%
|level18_stat1_id                        = base_projectile_speed_+%
|level18_stat1_value                    = 11
|level18_stat1_value                    = 15
|level18_stat2_id                        = base_projectile_speed_+%
|level18_stat2_id                        = projectile_damage_+%
|level18_stat2_value                    = 15
|level18_stat2_value                    = 11
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
|level19_damage_effectiveness            = 102
|level19_damage_effectiveness            = 102
|level19_damage_multiplier              = 102.4
|level19_damage_multiplier              = 102.4
|level19_stat_text                      = 11% increased Projectile Damage<br>15% increased Projectile Speed
|level19_stat_text                      = 15% increased Projectile Speed<br>11% increased Projectile Damage
|level19_stat1_id                        = projectile_damage_+%
|level19_stat1_id                        = base_projectile_speed_+%
|level19_stat1_value                    = 11
|level19_stat1_value                    = 15
|level19_stat2_id                        = base_projectile_speed_+%
|level19_stat2_id                        = projectile_damage_+%
|level19_stat2_value                    = 15
|level19_stat2_value                    = 11
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_damage_effectiveness            = 104
|level20_damage_effectiveness            = 104
|level20_damage_multiplier              = 104.2
|level20_damage_multiplier              = 104.2
|level20_stat_text                      = 12% increased Projectile Damage<br>30% increased Projectile Speed
|level20_stat_text                      = 30% increased Projectile Speed<br>12% increased Projectile Damage
|level20_stat1_id                        = projectile_damage_+%
|level20_stat1_id                        = base_projectile_speed_+%
|level20_stat1_value                    = 12
|level20_stat1_value                    = 30
|level20_stat2_id                        = base_projectile_speed_+%
|level20_stat2_id                        = projectile_damage_+%
|level20_stat2_value                    = 30
|level20_stat2_value                    = 12
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_damage_effectiveness            = 106
|level21_damage_effectiveness            = 106
|level21_damage_multiplier              = 106
|level21_damage_multiplier              = 106
|level21_stat_text                      = 12% increased Projectile Damage<br>30% increased Projectile Speed
|level21_stat_text                      = 30% increased Projectile Speed<br>12% increased Projectile Damage
|level21_stat1_id                        = projectile_damage_+%
|level21_stat1_id                        = base_projectile_speed_+%
|level21_stat1_value                    = 12
|level21_stat1_value                    = 30
|level21_stat2_id                        = base_projectile_speed_+%
|level21_stat2_id                        = projectile_damage_+%
|level21_stat2_value                    = 30
|level21_stat2_value                    = 12
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_damage_effectiveness            = 108
|level22_damage_effectiveness            = 108
|level22_damage_multiplier              = 107.8
|level22_damage_multiplier              = 107.8
|level22_stat_text                      = 13% increased Projectile Damage<br>30% increased Projectile Speed
|level22_stat_text                      = 30% increased Projectile Speed<br>13% increased Projectile Damage
|level22_stat1_id                        = projectile_damage_+%
|level22_stat1_id                        = base_projectile_speed_+%
|level22_stat1_value                    = 13
|level22_stat1_value                    = 30
|level22_stat2_id                        = base_projectile_speed_+%
|level22_stat2_id                        = projectile_damage_+%
|level22_stat2_value                    = 30
|level22_stat2_value                    = 13
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_damage_effectiveness            = 110
|level23_damage_effectiveness            = 110
|level23_damage_multiplier              = 109.6
|level23_damage_multiplier              = 109.6
|level23_stat_text                      = 14% increased Projectile Damage<br>30% increased Projectile Speed
|level23_stat_text                      = 30% increased Projectile Speed<br>14% increased Projectile Damage
|level23_stat1_id                        = projectile_damage_+%
|level23_stat1_id                        = base_projectile_speed_+%
|level23_stat1_value                    = 14
|level23_stat1_value                    = 30
|level23_stat2_id                        = base_projectile_speed_+%
|level23_stat2_id                        = projectile_damage_+%
|level23_stat2_value                    = 30
|level23_stat2_value                    = 14
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_damage_effectiveness            = 111
|level24_damage_effectiveness            = 111
|level24_damage_multiplier              = 111.4
|level24_damage_multiplier              = 111.4
|level24_stat_text                      = 14% increased Projectile Damage<br>30% increased Projectile Speed
|level24_stat_text                      = 30% increased Projectile Speed<br>14% increased Projectile Damage
|level24_stat1_id                        = projectile_damage_+%
|level24_stat1_id                        = base_projectile_speed_+%
|level24_stat1_value                    = 14
|level24_stat1_value                    = 30
|level24_stat2_id                        = base_projectile_speed_+%
|level24_stat2_id                        = projectile_damage_+%
|level24_stat2_value                    = 30
|level24_stat2_value                    = 14
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_damage_effectiveness            = 113
|level25_damage_effectiveness            = 113
|level25_damage_multiplier              = 113.2
|level25_damage_multiplier              = 113.2
|level25_stat_text                      = 15% increased Projectile Damage<br>30% increased Projectile Speed
|level25_stat_text                      = 30% increased Projectile Speed<br>15% increased Projectile Damage
|level25_stat1_id                        = projectile_damage_+%
|level25_stat1_id                        = base_projectile_speed_+%
|level25_stat1_value                    = 15
|level25_stat1_value                    = 30
|level25_stat2_id                        = base_projectile_speed_+%
|level25_stat2_id                        = projectile_damage_+%
|level25_stat2_value                    = 30
|level25_stat2_value                    = 15
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_damage_effectiveness            = 115
|level26_damage_effectiveness            = 115
|level26_damage_multiplier              = 115
|level26_damage_multiplier              = 115
|level26_stat_text                      = 15% increased Projectile Damage<br>30% increased Projectile Speed
|level26_stat_text                      = 30% increased Projectile Speed<br>15% increased Projectile Damage
|level26_stat1_id                        = projectile_damage_+%
|level26_stat1_id                        = base_projectile_speed_+%
|level26_stat1_value                    = 15
|level26_stat1_value                    = 30
|level26_stat2_id                        = base_projectile_speed_+%
|level26_stat2_id                        = projectile_damage_+%
|level26_stat2_value                    = 30
|level26_stat2_value                    = 15
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_damage_effectiveness            = 117
|level27_damage_effectiveness            = 117
|level27_damage_multiplier              = 116.8
|level27_damage_multiplier              = 116.8
|level27_stat_text                      = 16% increased Projectile Damage<br>30% increased Projectile Speed
|level27_stat_text                      = 30% increased Projectile Speed<br>16% increased Projectile Damage
|level27_stat1_id                        = projectile_damage_+%
|level27_stat1_id                        = base_projectile_speed_+%
|level27_stat1_value                    = 16
|level27_stat1_value                    = 30
|level27_stat2_id                        = base_projectile_speed_+%
|level27_stat2_id                        = projectile_damage_+%
|level27_stat2_value                    = 30
|level27_stat2_value                    = 16
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_damage_effectiveness            = 119
|level28_damage_effectiveness            = 119
|level28_damage_multiplier              = 118.6
|level28_damage_multiplier              = 118.6
|level28_stat_text                      = 16% increased Projectile Damage<br>30% increased Projectile Speed
|level28_stat_text                      = 30% increased Projectile Speed<br>16% increased Projectile Damage
|level28_stat1_id                        = projectile_damage_+%
|level28_stat1_id                        = base_projectile_speed_+%
|level28_stat1_value                    = 16
|level28_stat1_value                    = 30
|level28_stat2_id                        = base_projectile_speed_+%
|level28_stat2_id                        = projectile_damage_+%
|level28_stat2_value                    = 30
|level28_stat2_value                    = 16
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_damage_effectiveness            = 120
|level29_damage_effectiveness            = 120
|level29_damage_multiplier              = 120.4
|level29_damage_multiplier              = 120.4
|level29_stat_text                      = 17% increased Projectile Damage<br>30% increased Projectile Speed
|level29_stat_text                      = 30% increased Projectile Speed<br>17% increased Projectile Damage
|level29_stat1_id                        = projectile_damage_+%
|level29_stat1_id                        = base_projectile_speed_+%
|level29_stat1_value                    = 17
|level29_stat1_value                    = 30
|level29_stat2_id                        = base_projectile_speed_+%
|level29_stat2_id                        = projectile_damage_+%
|level29_stat2_value                    = 30
|level29_stat2_value                    = 17
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_damage_effectiveness            = 122
|level30_damage_effectiveness            = 122
|level30_damage_multiplier              = 122.2
|level30_damage_multiplier              = 122.2
|level30_stat_text                      = 18% increased Projectile Damage<br>30% increased Projectile Speed
|level30_stat_text                      = 30% increased Projectile Speed<br>18% increased Projectile Damage
|level30_stat1_id                        = projectile_damage_+%
|level30_stat1_id                        = base_projectile_speed_+%
|level30_stat1_value                    = 18
|level30_stat1_value                    = 30
|level30_stat2_id                        = base_projectile_speed_+%
|level30_stat2_id                        = projectile_damage_+%
|level30_stat2_value                    = 30
|level30_stat2_value                    = 18
}}
}}

Latest revision as of 13:40, 19 August 2023

NameVaal Spectral Throw
Skill IdWbLightningEliteVaalThrownWeapon
Icon
Cast Time1.00 sec
Item Class
Restrictions
Claw
Dagger
One-Handed Sword
Thrusting One-Handed Sword
One-Handed Axe
One-Handed Mace
Sceptre
Staff
Two-Handed Sword
Two-Handed Axe
Two-Handed Mace
Warstaff
Rune Dagger
Level Req.(1-90)
Attack Speed100% of base
Attack Damage(70%-122.2%) of base
Effectiveness of Added Damage(70%-122%)
Stored Uses1
Cooldown5.00 sec
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
Deals 40% less Damage
Fires Projectiles in a circle
(0-30)% increased Projectile Speed
(1-18)% increased Projectile Damage
90% more Attack Speed

WbLightningEliteVaalThrownWeapon is the internal id of the skill Vaal Spectral Throw.