Skill:DancingDervishCycloneChannelled: Difference between revisions
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OneRobotBot (talk | contribs) (PyPoE/ExporterBot/1.0.0a0: Skill updater) |
(PyPoE/ExporterBot/1.0.0a0: Skill updater) |
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|static_damage_multiplier = 65 | |static_damage_multiplier = 65 | ||
|static_attack_speed_multiplier = 300 | |static_attack_speed_multiplier = 300 | ||
|static_stat1_id = | |static_stat1_id = is_area_damage | ||
|static_stat1_value = | |static_stat1_value = 1 | ||
|static_stat2_id = | |static_stat2_id = skill_can_add_multiple_charges_per_action | ||
|static_stat2_value = | |static_stat2_value = 1 | ||
|static_stat3_id = | |static_stat3_id = cyclone_area_of_effect_+%_per_additional_melee_range | ||
|static_stat3_value = | |static_stat3_value = 8 | ||
|static_stat4_id = | |static_stat4_id = cyclone_gain_stage_every_x_ms_while_channelling | ||
|static_stat4_value = | |static_stat4_value = 170 | ||
|static_stat5_id = | |static_stat5_id = cyclone_max_number_of_stages | ||
|static_stat5_value = | |static_stat5_value = 6 | ||
|static_stat6_id = | |static_stat6_id = cyclone_melee_weapon_range_+_per_stage | ||
|static_stat6_value = 1 | |static_stat6_value = 1 | ||
|static_stat7_id = | |static_stat7_id = cyclone_stage_decay_time_ms | ||
|static_stat7_value = | |static_stat7_value = 330 | ||
|stat_text = 8% increased Area of Effect per 1 additional Melee Strike Range<br> | |stat_text = 8% increased Area of Effect per 1 additional Melee Strike Range<br>Gains 1 Stage every 0.17 seconds while Channelling<br>Maximum 6 Stages<br>+1 to radius per Stage<br>Lose 1 Stage every 0.33 seconds while not Channelling | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 0 | |level1_level_requirement = 0 | ||
}} | }} |
Revision as of 13:34, 19 August 2023
Name | Cyclone |
---|---|
Skill Id | DancingDervishCycloneChannelled |
Icon | |
Cast Time | 1.00 sec |
Item Class Restrictions | Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger |
Level Req. | 0 |
Attack Speed | 300% of base |
Attack Damage | 65% of base |
Effectiveness of Added Damage | 65% |
Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back. | |
8% increased Area of Effect per 1 additional Melee Strike Range Gains 1 Stage every 0.17 seconds while Channelling Maximum 6 Stages +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling |
DancingDervishCycloneChannelled is the internal id of the skill Cyclone.