Skill:PerandusLightningStrike: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
Line 9: Line 9:
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = active_skill_damage_+%_final
|static_stat1_id                        = skill_physical_damage_%_to_convert_to_lightning
|static_stat1_value                      = 20
|static_stat1_value                      = 50
|static_stat2_id                        = active_skill_projectile_damage_+%_final
|static_stat2_id                        = active_skill_attack_damage_+%_final
|static_stat2_value                      = -30
|static_stat2_value                      = 30
|static_stat3_id                        = active_skill_attack_damage_+%_final
|static_stat3_id                        = active_skill_damage_+%_final
|static_stat3_value                      = 30
|static_stat3_value                      = 20
|static_stat4_id                        = skill_physical_damage_%_to_convert_to_lightning
|static_stat4_id                        = active_skill_projectile_damage_+%_final
|static_stat4_value                      = 50
|static_stat4_value                      = -30
|stat_text                              = Fires (2-6) additional Projectiles<br>Deals 20% more Damage<br>Projectiles deal 30% less Damage<br>Deals 30% more Attack Damage<br>50% of Physical Damage Converted to Lightning Damage
|stat_text                              = 50% of Physical Damage Converted to Lightning Damage<br>Deals 30% more Attack Damage<br>Deals 20% more Damage<br>Fires (2-6) additional Projectiles<br>30% less Projectile Damage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 4
|level1_level_requirement                = 4
|level1_stat_text                        = Fires 2 additional Projectiles
|level1_stat_text                        = Fires 2 additional Projectiles
|level1_stat1_id                        = number_of_additional_projectiles
|level1_stat1_id                        = total_projectile_spread_angle_override
|level1_stat1_value                      = 2
|level1_stat1_value                      = 40
|level1_stat2_id                        = total_projectile_spread_angle_override
|level1_stat2_id                        = number_of_additional_projectiles
|level1_stat2_value                      = 40
|level1_stat2_value                      = 2
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 30
|level2_level_requirement                = 30
|level2_stat_text                        = Fires 4 additional Projectiles
|level2_stat_text                        = Fires 4 additional Projectiles
|level2_stat1_id                        = number_of_additional_projectiles
|level2_stat1_id                        = total_projectile_spread_angle_override
|level2_stat1_value                      = 4
|level2_stat1_value                      = 40
|level2_stat2_id                        = total_projectile_spread_angle_override
|level2_stat2_id                        = number_of_additional_projectiles
|level2_stat2_value                      = 40
|level2_stat2_value                      = 4
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 70
|level3_level_requirement                = 70
|level3_stat_text                        = Fires 6 additional Projectiles
|level3_stat_text                        = Fires 6 additional Projectiles
|level3_stat1_id                        = number_of_additional_projectiles
|level3_stat1_id                        = total_projectile_spread_angle_override
|level3_stat1_value                      = 6
|level3_stat1_value                      = 50
|level3_stat2_id                        = total_projectile_spread_angle_override
|level3_stat2_id                        = number_of_additional_projectiles
|level3_stat2_value                      = 50
|level3_stat2_value                      = 6
}}
}}

Revision as of 13:12, 19 August 2023

NameLightning Strike
Skill IdPerandusLightningStrike
Icon
Cast Time1.00 sec
Item Class
Restrictions
Claw
Dagger
One-Handed Sword
Thrusting One-Handed Sword
One-Handed Axe
One-Handed Mace
Sceptre
Staff
Two-Handed Sword
Two-Handed Axe
Two-Handed Mace
Warstaff
Rune Dagger
Level Req.(4-70)
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
50% of Physical Damage Converted to Lightning Damage
Deals 30% more Attack Damage
Deals 20% more Damage
Fires (2-6) additional Projectiles
30% less Projectile Damage

PerandusLightningStrike is the internal id of the skill Lightning Strike.