Skill:ExileLightningStrike: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
Line 11: Line 11:
|static_stat1_id                        = total_projectile_spread_angle_override
|static_stat1_id                        = total_projectile_spread_angle_override
|static_stat1_value                      = 70
|static_stat1_value                      = 70
|static_stat2_id                        = active_skill_projectile_damage_+%_final
|static_stat2_id                        = skill_physical_damage_%_to_convert_to_lightning
|static_stat2_value                      = -30
|static_stat2_value                      = 50
|static_stat3_id                        = skill_physical_damage_%_to_convert_to_lightning
|static_stat3_id                        = active_skill_projectile_damage_+%_final
|static_stat3_value                      = 50
|static_stat3_value                      = -30
|stat_text                              = Deals (56-20)% more Attack Damage<br>Fires (2-7) additional Projectiles<br>Skills Repeat an additional (0-2) Times<br>(0-135)% increased Attack Speed<br>Projectiles deal 30% less Damage<br>50% of Physical Damage Converted to Lightning Damage
|stat_text                              = Skills Repeat an additional (0-2) Times<br>50% of Physical Damage Converted to Lightning Damage<br>Deals (56-20)% more Attack Damage<br>(0-135)% increased Attack Speed<br>Fires (2-7) additional Projectiles<br>30% less Projectile Damage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 20
|level1_level_requirement                = 20
Line 25: Line 25:
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 40
|level2_level_requirement                = 40
|level2_stat_text                        = Deals 32% more Attack Damage<br>Fires 5 additional Projectiles<br>Skills Repeat an additional 2 Times<br>100% increased Attack Speed
|level2_stat_text                        = Skills Repeat an additional 2 Times<br>Deals 32% more Attack Damage<br>100% increased Attack Speed<br>Fires 5 additional Projectiles
|level2_stat1_id                        = active_skill_attack_damage_+%_final
|level2_stat1_id                        = skill_repeat_count
|level2_stat1_value                      = 32
|level2_stat1_value                      = 2
|level2_stat2_id                        = number_of_additional_projectiles
|level2_stat2_id                        = active_skill_attack_damage_+%_final
|level2_stat2_value                      = 5
|level2_stat2_value                      = 32
|level2_stat3_id                        = skill_repeat_count
|level2_stat3_id                        = attack_speed_+%
|level2_stat3_value                      = 2
|level2_stat3_value                      = 100
|level2_stat4_id                        = attack_speed_+%
|level2_stat4_id                        = number_of_additional_projectiles
|level2_stat4_value                      = 100
|level2_stat4_value                      = 5
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 60
|level3_level_requirement                = 60
|level3_stat_text                        = Deals 20% more Attack Damage<br>Fires 7 additional Projectiles<br>Skills Repeat an additional 2 Times<br>135% increased Attack Speed
|level3_stat_text                        = Skills Repeat an additional 2 Times<br>Deals 20% more Attack Damage<br>135% increased Attack Speed<br>Fires 7 additional Projectiles
|level3_stat1_id                        = active_skill_attack_damage_+%_final
|level3_stat1_id                        = skill_repeat_count
|level3_stat1_value                      = 20
|level3_stat1_value                      = 2
|level3_stat2_id                        = number_of_additional_projectiles
|level3_stat2_id                        = active_skill_attack_damage_+%_final
|level3_stat2_value                      = 7
|level3_stat2_value                      = 20
|level3_stat3_id                        = skill_repeat_count
|level3_stat3_id                        = attack_speed_+%
|level3_stat3_value                      = 2
|level3_stat3_value                      = 135
|level3_stat4_id                        = attack_speed_+%
|level3_stat4_id                        = number_of_additional_projectiles
|level3_stat4_value                      = 135
|level3_stat4_value                      = 7
}}
}}

Revision as of 13:12, 19 August 2023

NameLightning Strike
Skill IdExileLightningStrike
Icon
Cast Time1.00 sec
Item Class
Restrictions
Claw
Dagger
One-Handed Sword
Thrusting One-Handed Sword
One-Handed Axe
One-Handed Mace
Sceptre
Staff
Two-Handed Sword
Two-Handed Axe
Two-Handed Mace
Warstaff
Rune Dagger
Level Req.(20-60)
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
Skills Repeat an additional (0-2) Times
50% of Physical Damage Converted to Lightning Damage
Deals (56-20)% more Attack Damage
(0-135)% increased Attack Speed
Fires (2-7) additional Projectiles
30% less Projectile Damage

ExileLightningStrike is the internal id of the skill Lightning Strike.