Passive Skill:AscendancyOccultist16: Difference between revisions
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|stat3_id = base_cannot_be_frozen | |stat3_id = base_cannot_be_frozen | ||
|stat3_value = 1 | |stat3_value = 1 | ||
|stat_text = 15% more [[Cold Damage]]<br>Cannot be Chilled<br>Cannot be [[Freeze|Frozen]]<br>Every 4 seconds, 50% chance to [[Freeze]] nearby Non-Frozen Enemies for 0. | |stat_text = 15% more [[Cold Damage]]<br>Cannot be Chilled<br>Cannot be [[Freeze|Frozen]]<br>Every 4 seconds, 50% chance to [[Freeze]] nearby Non-Frozen Enemies for 0.4 seconds<br>Nearby Chilled Enemies deal 10% reduced Damage with [[Hit|Hits]] | ||
|stat4_id = every_4_seconds_freeze_chilled_non_unique_enemies_for_X_ms | |stat4_id = every_4_seconds_freeze_chilled_non_unique_enemies_for_X_ms | ||
|stat4_value = | |stat4_value = 400 | ||
|stat5_id = every_4_seconds_33%_chance_freeze_chilled_unique_enemies_for_X_ms | |stat5_id = every_4_seconds_33%_chance_freeze_chilled_unique_enemies_for_X_ms | ||
|stat5_value = | |stat5_value = 400 | ||
|stat6_id = hit_damage_+%_while_chilled | |stat6_id = hit_damage_+%_while_chilled | ||
|stat6_value = -10 | |stat6_value = -10 | ||
|connections = AscendancyOccultist14 | |connections = AscendancyOccultist14 | ||
}} | }} |
Revision as of 12:23, 18 August 2023
Frigid Wake
Ascendancy Notable Passive Skill
Id | AscendancyOccultist16 |
---|---|
Integer Id | 47630 |
Reminder Text | (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
Ascendancy Class | Occultist |
Connections |
15% more Cold Damage
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits
AscendancyOccultist16 is the internal id for the Frigid Wake passive skill.
Stats | ||
---|---|---|
# | Stat Id | Value |
1 | occultist_cold_damage_+%_final | 15 |
2 | base_cannot_be_chilled | 1 |
3 | base_cannot_be_frozen | 1 |
4 | every_4_seconds_freeze_chilled_non_unique_enemies_for_X_ms | 400 |
5 | every_4_seconds_33%_chance_freeze_chilled_unique_enemies_for_X_ms | 400 |
6 | hit_damage_+%_while_chilled | -10 |