Damage Over Time Mastery: Difference between revisions
Jump to navigation
Jump to search
Neokowloon (talk | contribs) No edit summary |
Neokowloon (talk | contribs) (my bad) |
||
Line 1: | Line 1: | ||
{{Mastery group | {{Mastery group | ||
|id = DamageOverTime | |id = DamageOverTime | ||
|mastery_effects = DamageOverTime1,DamageOverTime2,DamageOverTime3,DamageOverTime4 | |mastery_effects = DamageOverTime1,DamageOverTime2,DamageOverTime3,DamageOverTime4 | ||
|name = Damage Over Time Mastery | |name = Damage Over Time Mastery | ||
|icon = PassiveMasteryDamageOverTimeInactive | |icon = PassiveMasteryDamageOverTimeInactive | ||
Line 7: | Line 7: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.21.0| | |||
* Damage Over Time Mastery is not reworked despite half of the [[Mastery]] Group of the tree are reworked and each have 6 Masteries | |||
}} | |||
{{Version history table row|3.16.0| | {{Version history table row|3.16.0| | ||
* Introduced to the game | * Introduced to the game | ||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} |
Revision as of 00:49, 11 June 2023
Bonuses from the Damage Over Time Mastery can be allocated for one passive point after allocating a notable passive skill within an applicable cluster.
Version history
Version | Changes |
---|---|
3.21.0 |
|
3.16.0 |
|