Kinetic Impacts: Difference between revisions
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(→Version history: Give the changes text to Template:Version history table row as an argument instead of floating it between templates.) |
Niightybot (talk | contribs) m ({{Undocumented}} (3)) |
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{{Version history table row|3.16.0| | {{Version history table row|3.16.0| | ||
''Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.'' | ''Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.'' | ||
* | * {{Undocumented}} | ||
**Now grants {{c|mod|25% increased Physical Damage with Two Handed Melee Weapons}} (up from 24%). | **Now grants {{c|mod|25% increased Physical Damage with Two Handed Melee Weapons}} (up from 24%). | ||
**Now grants {{c|mod|Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments}} (up from 24%). | **Now grants {{c|mod|Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments}} (up from 24%). | ||
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}} | }} | ||
{{Version history table row|3.11.0| | {{Version history table row|3.11.0| | ||
* | * {{Undocumented}} | ||
**No longer grants {{c|mod|Enemies have -15% to Total Physical Damage Reduction against your Hits}}. | **No longer grants {{c|mod|Enemies have -15% to Total Physical Damage Reduction against your Hits}}. | ||
***Instead, it now grants {{c|mod|Overwhelm 15% Physical Damage Reduction}}. | ***Instead, it now grants {{c|mod|Overwhelm 15% Physical Damage Reduction}}. | ||
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}} | }} | ||
{{Version history table row|3.10.0| | {{Version history table row|3.10.0| | ||
* | * {{Undocumented}} | ||
**No longer grants {{c|mod|24% increased Damage with Ailments from Attacks skills while wielding a Two Handed Weapon}}. | **No longer grants {{c|mod|24% increased Damage with Ailments from Attacks skills while wielding a Two Handed Weapon}}. | ||
***Instead, it now grants {{c|mod|Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments}}. | ***Instead, it now grants {{c|mod|Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments}}. |
Latest revision as of 11:03, 13 March 2023
Kinetic Impacts
Notable Passive Skill
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% chance to deal Double Damage
10% chance to double Stun Duration [1]
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% chance to deal Double Damage
10% chance to double Stun Duration [1]
Kinetic Impacts is a notable passive skill that grants increased damage with two handed melee weapons, as well as a chance to deal double damage and double stun duration.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Amber Oil | Azure Oil | Violet Oil | Kinetic Impacts | 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% chance to deal Double Damage 10% chance to double Stun Duration |
Version history
Version | Changes |
---|---|
3.16.0 |
Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.
|
3.11.0 |
|
3.10.0 |
|
3.9.0 |
|
3.7.0 |
|