Endurance Charges: Difference between revisions

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(Created page with "Some skills grant charges. Each charge lasts a short duration before it disappears. Gaining a charge resets the duration of all accumulated charges. '''Endurance charges''' are ...")
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*[[Warlord's Mark]]
*[[Warlord's Mark]]


The following skills use '''Frenzy Charges''':
The following skills use '''Endurance Charges''':
*[[Immortal Call]]
*[[Immortal Call]]
*[[Discharge]]
*[[Discharge]]

Revision as of 07:48, 6 June 2012

Some skills grant charges. Each charge lasts a short duration before it disappears. Gaining a charge resets the duration of all accumulated charges.

Endurance charges are related to the strength attribute and grant +5% physical damage reduction, and +5% to elemental resistances (fire, cold, and lightning) per charge.

The physical damage reduction stacks with the damage reduction from Armour, so that they are both applied at the same time. For example, if a monster deals 100 damage, and you have 10% Damage Reduction from two endurance charges, and enough armour to prevent 30 of the 100 damage, the incoming damage would be reduced by 40.

By default characters can have a maximum number of 3 active charges of each type at one time. This maximum can be increased by certain passive skills.

The following skills currently give Endurance Charges:

The following skills use Endurance Charges: