Armour and Evasion, Melee Damage: Difference between revisions

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>ThemJohns
(Created page with "<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}} | name = Armour and Evasion, Melee Damage | type = Ascendancy Basic | asce...")
>BotK2
(replacing passive template with cargo passive skill box)
Line 1: Line 1:
<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
<onlyinclude>{{fixme|Armour and Evasion, Melee Damage}}</onlyinclude>{{Passive skill box|Armour and Evasion, Melee Damage}}
| name                  = Armour and Evasion, Melee Damage
| type                  = Ascendancy Basic
| ascendancyclass        = Champion
| bonuses                =
* 15% increased Evasion Rating and Armour
* 14% increased Melee Damage
* 14% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon
}}</onlyinclude>


'''Armour and Evasion, Fortify Effect''' was a basic [[Ascendancy passive skill]] for the [[Champion]] that grants increased [[evasion]] rating and [[armour]]. It also grants increased [[melee]] damage and increased [[ailment]] damage deal with [[attack]]s while wielding a melee weapon.
'''Armour and Evasion, Fortify Effect''' was a basic [[Ascendancy passive skill]] for the [[Champion]] that grants increased [[evasion]] rating and [[armour]]. It also grants increased [[melee]] damage and increased [[ailment]] damage deal with [[attack]]s while wielding a melee weapon.

Revision as of 10:02, 29 July 2018

Template:FixmeLua error in Module:Passive_skill at line 604: No passive skills with the given name found.

Armour and Evasion, Fortify Effect was a basic Ascendancy passive skill for the Champion that grants increased evasion rating and armour. It also grants increased melee damage and increased ailment damage deal with attacks while wielding a melee weapon.

Version history

Version Changes
3.2.0
  • Added to the game.