Dodge: Difference between revisions
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>Darkdragbone m (Acrobatics node changed) |
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{{Distinguish|Evasion}} | {{Distinguish|Evasion}} | ||
Dodge is a chance to avoid incoming damage and negative effects, provided exclusively from the [[Acrobatics]] keystone, | Dodge is a chance to avoid incoming damage and negative effects, provided exclusively from the [[Acrobatics]] keystone, its subsequent [[Acrobatics Improvement]] nodes, and the [[Darkray Vectors]] unique. It is rolled separately from Evasion, and is rolled before [[Block]]. The Chance to Dodge is a pseudo-random roll made per attack, and not entropy-based like Evasion. | ||
==Passives== | ==Passives== |
Revision as of 17:06, 17 August 2013
Not to be confused with Evasion.
Dodge is a chance to avoid incoming damage and negative effects, provided exclusively from the Acrobatics keystone, its subsequent Acrobatics Improvement nodes, and the Darkray Vectors unique. It is rolled separately from Evasion, and is rolled before Block. The Chance to Dodge is a pseudo-random roll made per attack, and not entropy-based like Evasion.
Passives
There are passive skill nodes that grant additional chance to dodge either attacks or spells.
Icon | Name | Bonuses |
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File:Passive-acrobaticsimprovement.png | Acrobatics Improvement |
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File:Passive-keystone-acrobatics.png | Acrobatics |
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File:Passive-keystone-phaseacrobatics.png | Phase Acrobatics |
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For a total of 5 Dodge Passives granting 30% chance to Dodge Attacks and 20% chance to Dodge Spell Damage