Smashing Strikes: Difference between revisions

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(→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
(→‎Version history: Give the changes text to Template:Version history table row as an argument instead of floating it between templates.)
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0}}
{{Version history table row|3.16.0|
* (Undocumented):
* (Undocumented):
**No longer grants {{c|mod|+2 to Melee Strike Range with Staves}}.
**No longer grants {{c|mod|+2 to Melee Strike Range with Staves}}.
{{Version history table row|3.10.0}}
}}
{{Version history table row|3.10.0|
* (Undocumented):
* (Undocumented):
**No longer grants {{c|mod|30% increased Damage with Staves}}.
**No longer grants {{c|mod|30% increased Damage with Staves}}.
**No longer grants {{c|mod|30% increased Damage with Ailments from Attack Skills while wielding a Staff}}.
**No longer grants {{c|mod|30% increased Damage with Ailments from Attack Skills while wielding a Staff}}.
***Instead, it now grants {{c|mod|Staff Attacks deal 30% increased Damage with Hits and Ailments}}.
***Instead, it now grants {{c|mod|Staff Attacks deal 30% increased Damage with Hits and Ailments}}.
{{Version history table row|3.8.0}}
}}
{{Version history table row|3.8.0|
*Now grants {{c|mod|+2 to Melee Strike Range with Staves}} (up from +1).
*Now grants {{c|mod|+2 to Melee Strike Range with Staves}} (up from +1).
{{Version history table row|3.7.0}}
}}
{{Version history table row|3.7.0|
* (Undocumented):
* (Undocumented):
**No longer grants {{c|mod|30% increased Physical Damage with Staves}}.
**No longer grants {{c|mod|30% increased Physical Damage with Staves}}.
Line 30: Line 33:
**Now grants {{c|mod|30% increased Critical Strike Chance with Staves}}.
**Now grants {{c|mod|30% increased Critical Strike Chance with Staves}}.
**Now grants {{c|mod|+1 to Melee Strike Range with Staves}}.
**Now grants {{c|mod|+1 to Melee Strike Range with Staves}}.
{{Version history table row|3.2.0}}
}}
{{Version history table row|3.2.0|
*Passive skills which increase Physical Damage dealt by Staves or Wands, or Damage dealt by Wands, now also increase the damage of Ailments caused by those weapons as well. This brings them in line with all the other weapon passives:
*Passive skills which increase Physical Damage dealt by Staves or Wands, or Damage dealt by Wands, now also increase the damage of Ailments caused by those weapons as well. This brings them in line with all the other weapon passives:
**Now grants {{c|mod|30% increased Damage with Ailments from Attack Skills while wielding a Staff}}.
**Now grants {{c|mod|30% increased Damage with Ailments from Attack Skills while wielding a Staff}}.
{{Version history table row|2.6.0}}
}}
{{Version history table row|2.6.0|
* The staff wheel to the left of Templar has been improved. A [[Counterweight|third notable]] has been added which focuses on improving Critical Strikes. This should be accessible to all Critical Strike-orientated staff builds.
* The staff wheel to the left of Templar has been improved. A [[Counterweight|third notable]] has been added which focuses on improving Critical Strikes. This should be accessible to all Critical Strike-orientated staff builds.
* (Undocumented):
* (Undocumented):
**Now grants {{c|mod|30% increased Physical Damage with Staves}} (up from 20%).
**Now grants {{c|mod|30% increased Physical Damage with Staves}} (up from 20%).
**No longer grants {{c|mod|30% increased Global Critical Strike chance while wielding a Staff}}.
**No longer grants {{c|mod|30% increased Global Critical Strike chance while wielding a Staff}}.
{{Version history table row|1.3.0d}}
}}
{{Version history table row|1.3.0d|
* Changed Smashing Strikes so endurance charges are only gained from melee critical strikes.
* Changed Smashing Strikes so endurance charges are only gained from melee critical strikes.
{{Version history table row|1.3.0}}
}}
{{Version history table row|1.3.0|
* Reduced Global Critical Strike Chance from 40% to 30%.
* Reduced Global Critical Strike Chance from 40% to 30%.
* Added chance to gain Endurance Charge on Critical Strike.
* Added chance to gain Endurance Charge on Critical Strike.
{{Version history table row|1.2.0}}
}}
{{Version history table row|1.2.0|
* Smashing Strikes also grants global critical strike chance, but no longer grants stun duration.
* Smashing Strikes also grants global critical strike chance, but no longer grants stun duration.
}}
{{Version history table end}}
{{Version history table end}}

Revision as of 19:03, 25 July 2022

Smashing Strikes
Notable Passive Skill
Staff Attacks deal 30% increased Damage with Hits and Ailments
10% chance to gain an Endurance Charge on Melee Critical Strike
30% increased Critical Strike Chance with Staves [1]

Smashing Strikes is a notable passive skill that grants increased damage, increased critical strike chance with staves. It also grants a chance to gain a endurance charge on melee critical strike.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Azure OilAzure OilViolet OilSmashing Strikes
Staff Attacks deal 30% increased Damage with Hits and Ailments
10% chance to gain an Endurance Charge on Melee Critical Strike
30% increased Critical Strike Chance with Staves

Version history

Version Changes
3.16.0
  • (Undocumented):
    • No longer grants +2 to Melee Strike Range with Staves.
3.10.0
  • (Undocumented):
    • No longer grants 30% increased Damage with Staves.
    • No longer grants 30% increased Damage with Ailments from Attack Skills while wielding a Staff.
      • Instead, it now grants Staff Attacks deal 30% increased Damage with Hits and Ailments.
3.8.0
  • Now grants +2 to Melee Strike Range with Staves (up from +1).
3.7.0
  • (Undocumented):
    • No longer grants 30% increased Physical Damage with Staves.
      • Instead, it now grants 30% increased Damage with Staves.
    • Now grants 30% increased Critical Strike Chance with Staves.
    • Now grants +1 to Melee Strike Range with Staves.
3.2.0
  • Passive skills which increase Physical Damage dealt by Staves or Wands, or Damage dealt by Wands, now also increase the damage of Ailments caused by those weapons as well. This brings them in line with all the other weapon passives:
    • Now grants 30% increased Damage with Ailments from Attack Skills while wielding a Staff.
2.6.0
  • The staff wheel to the left of Templar has been improved. A third notable has been added which focuses on improving Critical Strikes. This should be accessible to all Critical Strike-orientated staff builds.
  • (Undocumented):
    • Now grants 30% increased Physical Damage with Staves (up from 20%).
    • No longer grants 30% increased Global Critical Strike chance while wielding a Staff.
1.3.0d
  • Changed Smashing Strikes so endurance charges are only gained from melee critical strikes.
1.3.0
  • Reduced Global Critical Strike Chance from 40% to 30%.
  • Added chance to gain Endurance Charge on Critical Strike.
1.2.0
  • Smashing Strikes also grants global critical strike chance, but no longer grants stun duration.