Deadeye: Difference between revisions
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>KLIKS mNo edit summary |
>94Connor949-gpuser (Taken from http://www.pathofexile.com/ascendancy/classes/Deadeye) |
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| Far Shot || | | Far Shot || | ||
*Projectile Attacks gain damage as they travel, dealing up to 30% more Damage to targets | *Projectile Attacks gain damage as they travel further, dealing up to 30% more Damage to targets. | ||
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| Powerful Precision || | | Powerful Precision || | ||
*Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels further | *Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels further | ||
*Projectile Critical Strike Chance increased by Arrow Pierce Chance | |||
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Revision as of 07:16, 3 February 2016
Deadeye
Deadeye is an Ascendancy class for Ranger that will be added in the Ascendancy expansion.
Skills
Previews show its notable passive skills as:
Skill | Modifiers | Prerequisite |
---|---|---|
Far Shot |
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Endless Munitions |
|
Far Shot |
Sharp and Venomous |
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|
Fast and Deadly |
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|
Ricochet |
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Fast and Deadly |
Powerful Precision |
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