Unrelenting: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
Line 13: Line 13:
* Added "If you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges"
* Added "If you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges"
{{Version history table row|2.2.0}}
{{Version history table row|2.2.0}}
* Unrelenting is introduced to the game. It has no relation to the notable passive of the same name.
* Unrelenting is introduced to the game. It has no relation to the notable passive of the same name, which was removed from the game.
|}
|}

Revision as of 07:01, 10 December 2021

Unrelenting
Ascendancy Notable Passive Skill
8% reduced Elemental Damage taken while at Maximum Endurance Charges
1% additional Physical Damage Reduction per Endurance Charge
+4% to Chaos Resistance per Endurance Charge [1]

Unrelenting is a notable Ascendancy passive skill for the Juggernaut that grants increased physical damage and chaos resistance per endurance charge and a reduction to elemental damage while at maximum endurance charges.

Version history

Version Changes
3.2.0
  • Removed 6% increased Damage per Endurance Charge and 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges.
  • Added 1% additional Physical Damage Reduction per Endurance Charge and +4% to Chaos Resistance per Endurance Charge.
2.4.0
  • Unrelenting now has a 25% chance to gain maximum charges on generating an endurance charge (rather than 100%).
2.3.0
  • Added "If you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges"
2.2.0
  • Unrelenting is introduced to the game. It has no relation to the notable passive of the same name, which was removed from the game.