High Explosives: Difference between revisions

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(anointment table)
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{{Passive skill box|High Explosives}}
{{Passive skill box|High Explosives}}
 
'''High Explosives''' is a [[notable passive skill]] that grants increased critical strike chance with [[trap]]s, additional critical strike multiplier with traps and a chance to gain a [[power charge]] when a trap is triggered by an enemy.
'''High Explosives''' is a [[notable passive skill]] that grants additional elemental [[resistance penetration]] for [[trap]]s and [[mine]]s. It also grants increased trigger [[area of effect]] for traps and increased mine duration.


==Anointment==
==Anointment==
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0}}
* (Undocumented): No longer grants {{c|mod|Trap Damage Penetrates 10% Elemental Resistances}}, {{c|mod|Mine Damage Penetrates 10% Elemental Resistances}}, {{c|mod|30% increased Trap Trigger Area of Effect}} or {{c|mod|30% increased Mine Duration}}. Instead, it now grants {{c|mod|60% increased Critical Strike Chance with Traps}}, {{c|mod|+20% to Critical Strike Multiplier with Traps}} and {{c|mod|15% chance to gain a Power Charge when your Trap is triggered by an Enemy}}.
{{Version history table row|2.6.0}}
{{Version history table row|2.6.0}}
* All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.
* All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.

Revision as of 20:06, 19 October 2021

High Explosives
Notable Passive Skill
60% increased Critical Strike Chance with Traps
+20% to Critical Strike Multiplier with Traps
15% chance to gain a Power Charge when your Trap is triggered by an Enemy [1]

High Explosives is a notable passive skill that grants increased critical strike chance with traps, additional critical strike multiplier with traps and a chance to gain a power charge when a trap is triggered by an enemy.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Verdant OilVerdant OilSilver OilHigh Explosives
60% increased Critical Strike Chance with Traps
+20% to Critical Strike Multiplier with Traps
15% chance to gain a Power Charge when your Trap is triggered by an Enemy

Version history

Version Changes
3.16.0
  • (Undocumented): No longer grants Trap Damage Penetrates 10% Elemental Resistances, Mine Damage Penetrates 10% Elemental Resistances, 30% increased Trap Trigger Area of Effect or 30% increased Mine Duration. Instead, it now grants 60% increased Critical Strike Chance with Traps, +20% to Critical Strike Multiplier with Traps and 15% chance to gain a Power Charge when your Trap is triggered by an Enemy.
2.6.0
  • All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.
2.1.0
  • The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.