Solar Guard: Difference between revisions
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Like [[Solar Elemental]]s, the less powerful versions, they have [[fire resistance]], the ability to cast yellow Fireballs as well as an instantaneous beam-attack which - upon impact - deals a great amount of [[AoE]] damage. Both attacks deal [[fire damage]]. | Like [[Solar Elemental]]s, the less powerful versions, they have [[fire resistance]], the ability to cast yellow Fireballs as well as an instantaneous beam-attack which - upon impact - deals a great amount of [[AoE]] damage. Both attacks deal [[fire damage]]. | ||
Due to their powerful nature they make a great target for | Due to their powerful nature they make a great target for {{il|Raise Spectre}} and are often supported with gems to further enhance their damage. | ||
== Abilities == | == Abilities == |
Revision as of 00:44, 20 September 2021
Solar Guard | |||
Location(s) | The Harbour Bridge The Solaris Concourse The Solaris Temple Level 1 (Act 8) The Solaris Temple Level 2 (Act 8) | ||
Damage | Extra Fire Damage | ||
Resistance(s) | Fire | ||
Skill(s) | Fireball Beam |
Solar Guard is a monster that able to find in The Solaris Temple related areas. It is a golem (internal name: "Holy Fire Elemental", while fire golem also has an internal name "fire elemental"). It has its own internal subtype "HolyFireElementalSolarisChampion". The 3D model is resemble to a humanoid but it does not have humanoid
tags (for the dev internal use), but have construct, stone_construct, templar
internal tags. Solar Guard is similar to Prayer Guard that can be found in The Chamber of Innocence.
Like Solar Elementals, the less powerful versions, they have fire resistance, the ability to cast yellow Fireballs as well as an instantaneous beam-attack which - upon impact - deals a great amount of AoE damage. Both attacks deal fire damage.
Due to their powerful nature they make a great target for Raise SpectreRaise SpectreSpell, Minion
Level: (1-20)
Cost: (15-28) Mana
Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres
Minions have +30% to all Elemental Resistances
55% more Minion Movement Speed
Minion Movement Speed is Capped
Minions have (105-776) additional Accuracy Rating
Raised Spectres are Level (28-70)
Additional Effects From 1-20% Quality:
Minions have +(1-20)% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and are often supported with gems to further enhance their damage.
Abilities
- Fireball
- Beam
- Resists Fire
Areas
- The Solaris Temple Level 1 (Act 8)
- The Solaris Temple Level 2 (Act 8)
- The Solaris Concourse
- The Harbour Bridge
Version history
Version | Changes |
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3.4.2 |
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3.0.0? |
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