Passive Skill:Axe~damage109: Difference between revisions

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>BotK2
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|stat3_value                        = 5
|stat3_value                        = 5
|stat_text                          = 15% increased [[Physical Damage]] with [[Axe|Axes]]<br>15% increased Damage with Ailments from [[Attack]] [[Skill|Skills]] while wielding an [[Axe]]<br>[[Attack|Attacks]] have 5% chance to cause Bleeding
|stat_text                          = 15% increased [[Physical Damage]] with [[Axe|Axes]]<br>15% increased Damage with Ailments from [[Attack]] [[Skill|Skills]] while wielding an [[Axe]]<br>[[Attack|Attacks]] have 5% chance to cause Bleeding
|connections                        = axe_damage110,axe_damage_and_accuracy106,axe_damage110
|connections                        = axe_damage110,axe_damage110,axe_damage_and_accuracy106
}}
}}

Revision as of 18:40, 8 March 2019

Axe Damage and Bleed Chance
Passive Skill
Idaxe_damage109
Integer Id20018
Reminder Text(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Connections
15% increased Physical Damage with Axes
15% increased Damage with Ailments from Attack Skills while wielding an Axe
Attacks have 5% chance to cause Bleeding
The correct title of this page is axe_damage109. It appears incorrectly here due to technical restrictions.

axe_damage109 is the internal id for the Axe Damage and Bleed Chance passive skill.

Stats
#Stat IdValue
1physical_axe_damage_+%15
2attack_ailment_damage_+%_while_wielding_axe15
3bleed_on_hit_with_attacks_%5