Passive Skill:AscendancyJuggernaut11: Difference between revisions

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>BotK2
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|stat4_id                            = gain_endurance_charge_per_second_if_have_been_hit_recently
|stat4_id                            = gain_endurance_charge_per_second_if_have_been_hit_recently
|stat4_value                        = 1
|stat4_value                        = 1
|stat_text                          = 30% chance to gain an [[Endurance Charge]] when you are [[Hit]]<br>+1 to Maximum [[Endurance Charge|Endurance Charges]]<br>25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of [[Endurance Charge|Endurance Charges]]<br>Gain an [[Endurance Charge]] every second if you've been [[Hit]] [[Recently]]
|stat_text                          = 30% chance to gain an [[Endurance Charge]] when you are [[Hit]]<br>+1 to Maximum [[Endurance Charge|Endurance Charges]]<br>25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of [[Endurance Charge|Endurance Charges]]<br>Gain 1 [[Endurance Charge]] every second if you've been [[Hit]] [[Recently]]
|connections                        = AscendancyJuggernaut1,AscendancyJuggernaut5,AscendancyJuggernaut2
|connections                        = AscendancyJuggernaut1,AscendancyJuggernaut5,AscendancyJuggernaut2,AscendancyJuggernaut5
}}
}}

Revision as of 18:37, 19 June 2020

Unflinching
Ascendancy Notable Passive Skill
30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently

AscendancyJuggernaut11 is the internal id for the Unflinching passive skill.

Stats
#Stat IdValue
1chance_to_gain_endurance_charge_when_hit_%30
2max_endurance_charges1
3gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance25
4gain_endurance_charge_per_second_if_have_been_hit_recently1