Rupture: Difference between revisions
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>Killodoggy (removed previous math cause I missed more modifier.) |
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==Mechanics== | ==Mechanics== | ||
Up to 3 stacks | Up to 3 stacks can apply to both damage from [[bleeding]] and [[expiration rate]]. | ||
==Passive skills== | ==Passive skills== |
Revision as of 03:06, 22 May 2021
Rupture
Debuff
Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target
Rupture is a debuff that causes the affected target to take 25% more damage from bleeding. It also causes bleeding on the affected target to expire 25% more quickly.
Mechanics
Up to 3 stacks can apply to both damage from bleeding and expiration rate.
Passive skills
These passive skills are related to rupture:
Ascendancy Class | Name | Stats |
---|---|---|
Deadeye | Rupturing | Critical Strikes which inflict Bleeding also inflict Rupture [1] |
Version history
Version | Changes |
---|---|
3.13.0 |
|