Rupture: Difference between revisions
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>Killodoggy (added info about modifiers being additive along with maximum cap and relevant links.) |
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'''Rupture''' is a [[debuff]]. {{c|help| Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target}}. Only [[Deadeye]] that allocated [[Rupturing]] [[ascendancy passive skill]], can inflict Rupture. | '''Rupture''' is a [[debuff]]. {{c|help| Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target}}. Only [[Deadeye]] that allocated [[Rupturing]] [[ascendancy passive skill]], can inflict Rupture. | ||
==Mechanics== | |||
Up to 3 stacks are additive with one another, for a maximum effect of 75%. This applies to both damage from [[bleeding]] and [[expiration rate]]. | |||
==Version history== | ==Version history== |
Revision as of 08:44, 18 April 2021
Rupture
Debuff
Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target
Rupture is a debuff. Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target. Only Deadeye that allocated Rupturing ascendancy passive skill, can inflict Rupture.
Mechanics
Up to 3 stacks are additive with one another, for a maximum effect of 75%. This applies to both damage from bleeding and expiration rate.
Version history
Version | Changes |
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3.13.0 |
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