Lethality: Difference between revisions

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>OgreMages
m (→‎Version history: Fall of Oriath)
>BotK2
(replacing passive template with cargo passive skill box)
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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
<onlyinclude>{{fixme|Lethality}}</onlyinclude>{{Passive skill box|Lethality}}
| name                  = Lethality
| type                  = Notable
| bonuses                =
* 16% increased Physical Damage with Bows
* 50% increased Critical Strike Chance with Bows
* +40% to Critical Strike Multiplier with Bows
}}</onlyinclude>


'''Lethality''' is a [[notable passive skill]] that grants increased [[physical damage]], [[critical strike chance]] and [[Critical strike multiplier#Effects|critical strike multiplier]] with [[bow]]s.
'''Lethality''' is a [[notable passive skill]] that grants increased [[physical damage]], [[critical strike chance]] and [[Critical strike multiplier#Effects|critical strike multiplier]] with [[bow]]s.

Revision as of 09:53, 29 July 2018

Template:Fixme

Lethality
Notable Passive Skill
Projectile Attack Skills have 50% increased Critical Strike Chance
Projectile Attack Skills have +30% to Critical Strike Multiplier [1]

Lethality is a notable passive skill that grants increased physical damage, critical strike chance and critical strike multiplier with bows.

Version history

Version Changes
3.0.0
  • Critical Strike Multiplier with Bows reduced to +30%.
2.2.0
  • Critical Strike Multiplier with Bows increased from 25% to 40%.
1.3.0
  • Critical strike multiplier reduced from 30% to 25%,
1.2.0
  • Lethality also grants physical damage and critical strike multiplier.
  • The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.