Double dipping: Difference between revisions

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==Mechanics==
==Mechanics==
These are the conditions for double dipping to occur:  
These are the conditions for double dipping to occur:  
* Damage from one source is based on another source' damage (e.g. [[ignite]] or [[poison]] are based on the initial [[hit]])
* Damage from one source is based on another source' damage (e.g. [[ignite]] or [[poison]] are based on the initial [[hit]]).
* A modifier grants a generic stat that can apply to different damage sources (e.g. {{c|mod|increased Area Damage}} or {{c|mod|increased Elemental Damage}}) See [[Damage#Other_Keywords| these other keywords]] for more examples.
* A modifier grants a generic stat that can apply to different damage sources (e.g. {{c|mod|increased Area Damage}} or {{c|mod|increased Elemental Damage}}). See [[Damage#Other_Keywords|these other keywords]] for more examples.


Then the interaction can be explained as follows:
Then the interaction can be explained as follows:
{|style="text-align:left;"
{|style="text-align:left;"
|-
|-
   | <div style="background-color:#211f18; border:1px solid #a38d6d; padding:5px 10px; margin:auto;">The modifier applies to<br>the damage of the 1st source.</div>
   | <div style="background-color:#211f18; border:1px solid #a38d6d; padding:5px 10px; margin:auto; text-align:center;">The modifier applies to<br>the damage of the 1st source.</div>
   | ⇒
   | ⇒
   | <div style="background-color:#211f18; border:1px solid #a38d6d; padding:5px 10px; margin:auto; text-align:center;">The damage of the 2nd source is based on<br>damage dealt from the 1st source.</div>
   | <div style="background-color:#211f18; border:1px solid #a38d6d; padding:5px 10px; margin:auto; text-align:center;">The damage of the 2nd source is based on<br>damage dealt from the 1st source.</div>
   | ⇒
   | ⇒
   | <div style="background-color:#211f18; border:1px solid #a38d6d; padding:5px 10px; margin:auto;">The modifier applies to<br>the damage of the 2nd source.</div>
   | <div style="background-color:#211f18; border:1px solid #a38d6d; padding:5px 10px; margin:auto; text-align:center;">The modifier applies to<br>the damage of the 2nd source.</div>
|}
|}
As a result the modifier has been applied twice to the 2nd modifier.
As a result the modifier has been applied twice to the second modifier. It's worth to note that the second time it applied it multiplied itself.


==Examples==
==Examples==
===Ignite===
===Ignite===
Let's use {{sl|Fireball}} for this example. It is a fire based spell so both {{c|mod|#% increased Elemental Damage}} and {{c|mod|#% increased Spell Damage}} can scale it. Since the skill deals fire damage it is possible to [[ignite]] enemies, dealing 20% of the initial [[hit]] as [[fire]] [[damage over time]]. This is a different [[damage source]] compared to the initial {{sl|fireball}} projectile so it's possible for double dipping to occur if the right stat is used.  
Let's use {{sl|Fireball}} for this example. It is a fire based spell so both {{c|mod|#% increased Elemental Damage}} and {{c|mod|#% increased Spell Damage}} can scale it. Since the skill deals fire damage it is possible to [[ignite]] enemies, dealing 20% of the initial [[hit]] as [[fire]] [[damage over time]]. This is a different [[damage source]] compared to the initial {{sl|Fireball}} projectile so it's possible for double dipping to occur if the right stat is used.  


====Elemental Damage====
====Elemental Damage====
Assume that the character uses a level 20 {{sl|Fireball}} and has {{c|mod|100% increased Elemental Damage}} that affects the skill gem.  
Assume that the character uses a level 20 {{sl|Fireball}} and has {{c|mod|100% increased Elemental Damage}} that affects the skill gem. {{#vardefine:fireball20|{{#show: Fireball#level20_stat1_spell_minimum_base_fire_damage|?Has stat value}}}}


<ol>
<ol>
<li> The spell hits the enemy and deals {{Math|formula=  
<li> The spell hits the enemy and deals {{Math|formula=  
         {{#Show: Fireball#level20_stat1_spell_minimum_base_fire_damage|?Has stat value}} \times (1 + 1.00) =  
         {{#var:fireball20}} \times (1 + 1.00) =  
{{#expr: {{#Show: Fireball#level20_stat1_spell_minimum_base_fire_damage|?Has stat value}} *      (1 + 1.00) }}  
{{#expr: {{#var:fireball20}} *      (1 + 1.00) }}  
}} fire damage to it.  
}} fire damage to it.  


<li> The enemy is successfully ignited and takes {{Math|formula=  
<li> The enemy is successfully ignited and takes {{Math|formula=  
         {{#expr: {{#Show: Fireball#level20_stat1_spell_minimum_base_fire_damage|?Has stat value}} * (1 + 1.00) }} \times 0.20 \times (1 + 1.00) =  
         {{#expr: {{#var:fireball20}} * (1 + 1.00) }} \times 0.20 \times (1 + 1.00) =  
{{#expr: {{#expr: {{#Show: Fireball#level20_stat1_spell_minimum_base_fire_damage|?Has stat value}} * (1 + 1.00)    *      0.20 *      (1 + 1.00) }}  }}  
{{#expr: {{#expr: {{#var:fireball20}} * (1 + 1.00)    *      0.20 *      (1 + 1.00) }}  }}  
}} fire damage per second for 4 seconds.
}} fire damage per second for 4 seconds.
</ol>
</ol>
Line 43: Line 43:
<ol>
<ol>
<li> The spell hits the enemy and deals {{Math|formula=  
<li> The spell hits the enemy and deals {{Math|formula=  
         {{#Show: Fireball#level20_stat1_spell_minimum_base_fire_damage|?Has stat value}} \times (1 + 1.00) =  
         {{#var:fireball20}} \times (1 + 1.00) =  
{{#expr: {{#Show: Fireball#level20_stat1_spell_minimum_base_fire_damage|?Has stat value}} *      (1 + 1.00)}}  
{{#expr: {{#var:fireball20}} *      (1 + 1.00)}}  
}} fire damage to it.  
}} fire damage to it.  


<li> The enemy is successfully ignited and takes {{Math|formula=  
<li> The enemy is successfully ignited and takes {{Math|formula=  
         {{#expr: {{#Show: Fireball#level20_stat1_spell_minimum_base_fire_damage|?Has stat value}} * (1 + 1.00) }} \times 0.20 \times (1 + 0.00) =  
         {{#expr: {{#var:fireball20}} * (1 + 1.00) }} \times 0.20 \times (1 + 0.00) =  
{{#expr: {{#expr: {{#Show: Fireball#level20_stat1_spell_minimum_base_fire_damage|?Has stat value}} * (1 + 1.00)    *      0.20 *      (1 + 0.00)}}}}  
{{#expr: {{#expr: {{#var:fireball20}} * (1 + 1.00)    *      0.20 *      (1 + 0.00)}}}}  
}} fire damage per second for 4 seconds.  
}} fire damage per second for 4 seconds.  
</ol>
</ol>

Revision as of 09:35, 27 November 2016

This article is a stub. Please help improve the article by expanding it.

Double dipping is an unofficial name for a game mechanic when the same damage modifier applies twice to a single damage source.

Mechanics

These are the conditions for double dipping to occur:

  • Damage from one source is based on another source' damage (e.g. ignite or poison are based on the initial hit).
  • A modifier grants a generic stat that can apply to different damage sources (e.g. increased Area Damage or increased Elemental Damage). See these other keywords for more examples.

Then the interaction can be explained as follows:

The modifier applies to
the damage of the 1st source.
The damage of the 2nd source is based on
damage dealt from the 1st source.
The modifier applies to
the damage of the 2nd source.

As a result the modifier has been applied twice to the second modifier. It's worth to note that the second time it applied it multiplied itself.

Examples

Ignite

Let's use Module Error: Too many skills found with q_where = skill.active_skill_name="Fireball". Please choose only one of the following ids:
MonsterFireball - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
MonsterFireballContactPos - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
for this example. It is a fire based spell so both #% increased Elemental Damage and #% increased Spell Damage can scale it. Since the skill deals fire damage it is possible to ignite enemies, dealing 20% of the initial hit as fire damage over time. This is a different damage source compared to the initial Module Error: Too many skills found with q_where = skill.active_skill_name="Fireball". Please choose only one of the following ids:
MonsterFireball - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
MonsterFireballContactPos - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
projectile so it's possible for double dipping to occur if the right stat is used.

Elemental Damage

Assume that the character uses a level 20 Module Error: Too many skills found with q_where = skill.active_skill_name="Fireball". Please choose only one of the following ids:
MonsterFireball - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
MonsterFireballContactPos - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
and has 100% increased Elemental Damage that affects the skill gem.

  1. The spell hits the enemy and deals Failed to parse (syntax error): \color[RGB]{163,141,109} {{#show: Fireball#level20_stat1_spell_minimum_base_fire_damage|?Has stat value}} \times (1 + 1.00) = <strong class="error">Expression error: Unrecognized punctuation character &quot;{&quot;.</strong> fire damage to it.
  2. The enemy is successfully ignited and takes Failed to parse (syntax error): \color[RGB]{163,141,109} <strong class="error">Expression error: Unrecognized punctuation character &quot;{&quot;.</strong> \times 0.20 \times (1 + 1.00) = <strong class="error">Expression error: Unexpected &lt; operator.</strong> fire damage per second for 4 seconds.

Spell Damage

Assume that the character uses a level 20 Module Error: Too many skills found with q_where = skill.active_skill_name="Fireball". Please choose only one of the following ids:
MonsterFireball - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
MonsterFireballContactPos - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
and has 100% increased Spell Damage that affects the skill gem.

  1. The spell hits the enemy and deals Failed to parse (syntax error): \color[RGB]{163,141,109} {{#show: Fireball#level20_stat1_spell_minimum_base_fire_damage|?Has stat value}} \times (1 + 1.00) = <strong class="error">Expression error: Unrecognized punctuation character &quot;{&quot;.</strong> fire damage to it.
  2. The enemy is successfully ignited and takes Failed to parse (syntax error): \color[RGB]{163,141,109} <strong class="error">Expression error: Unrecognized punctuation character &quot;{&quot;.</strong> \times 0.20 \times (1 + 0.00) = <strong class="error">Expression error: Unexpected &lt; operator.</strong> fire damage per second for 4 seconds.

References