Dodge: Difference between revisions

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{{Distinguish|Evasion}}
{{Distinguish|Evasion}}


Dodge is a chance to avoid incoming damage and negative effects, provided exclusively from the [[Acrobatics]] keystone, and its subsequent [[Acrobatics Improvement]] nodes. It is rolled separately from Evasion, and is rolled before [[Block]]. The Chance to Dodge is a pseudo-random roll made per attack, and not entropy-based like Evasion.
Dodge is a chance to avoid incoming damage and negative effects, provided exclusively from the [[Acrobatics]] keystone, its subsequent [[Acrobatics Improvement]] nodes, and the [[Darkray Vectors]] unique. It is rolled separately from Evasion, and is rolled before [[Block]]. The Chance to Dodge is a pseudo-random roll made per attack, and not entropy-based like Evasion.


==Passives==
==Passives==

Revision as of 17:06, 17 August 2013

Not to be confused with Evasion.

Dodge is a chance to avoid incoming damage and negative effects, provided exclusively from the Acrobatics keystone, its subsequent Acrobatics Improvement nodes, and the Darkray Vectors unique. It is rolled separately from Evasion, and is rolled before Block. The Chance to Dodge is a pseudo-random roll made per attack, and not entropy-based like Evasion.

Passives

There are passive skill nodes that grant additional chance to dodge either attacks or spells.

Icon Name Bonuses
File:Passive-acrobaticsimprovement.png Acrobatics Improvement
  • 2% additional chance to Dodge Attacks

  • 3% additional chance to Dodge Attacks
File:Passive-keystone-acrobatics.png Acrobatics
File:Passive-keystone-phaseacrobatics.png Phase Acrobatics

For a total of 5 Dodge Passives granting 30% chance to Dodge Attacks and 20% chance to Dodge Spell Damage