Deadeye (Ascendant passive): Difference between revisions
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>TheFrz mNo edit summary |
>FrzBot m (simple-passive-bot: updating passive) |
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| name = Deadeye | | name = Deadeye | ||
| pagename = Deadeye (Ascendant passive) | | pagename = Deadeye (Ascendant passive) | ||
| type = Ascendancy Basic | | type = Ascendancy Basic | ||
| ascendancyclass = Ascendant | | ascendancyclass = Ascendant | ||
| bonuses = | | bonuses = | ||
* 30% chance of Projectiles Piercing | * 30% chance of Projectiles Piercing | ||
* Skills fire an additional Projectile | * Skills fire an additional Projectile | ||
* Attacks have 15% chance to cause Bleeding | |||
* Projectiles gain Damage as they travel further, dealing up | |||
to 30% increased Damage to targets | |||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 03:28, 5 August 2016
Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.
This passive grants projectiles a chance to pierce and grants them increased damage the further the projectile travels (Unlike Far Shot, this grants Increased damage, not More damage). It also grants attacks a chance to apply bleeding on hit and causes skills with the "Projectile" keyword to fire an additional projectile.
Version history
Version | Changes |
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2.3.0 |
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2.2.0 |
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