Deadeye (Ascendant passive): Difference between revisions

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>FrzBot
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| name                  = Deadeye
| name                  = Deadeye
| pagename              = Deadeye (Ascendant passive)
| pagename              = Deadeye (Ascendant passive)
| icon                  = Deadeye Ascendant passive icon.png
| type                  = Ascendancy Basic
| type                  = Ascendancy Basic
| ascendancyclass        = Ascendant
| ascendancyclass        = Ascendant
| bonuses                =  
| bonuses                =
* 30% chance of Projectiles Piercing
* 30% chance of Projectiles Piercing
* 15% chance to cause Bleeding on Hit with Attacks
* Projectiles gain Damage as they travel further, dealing up to 30% increased Damage to targets
* Skills fire an additional Projectile
* Skills fire an additional Projectile
* Attacks have 15% chance to cause Bleeding
* Projectiles gain Damage as they travel further, dealing up
to 30% increased Damage to targets
}}</onlyinclude>
}}</onlyinclude>



Revision as of 03:28, 5 August 2016

Template:Passive

Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.

This passive grants projectiles a chance to pierce and grants them increased damage the further the projectile travels (Unlike Far Shot, this grants Increased damage, not More damage). It also grants attacks a chance to apply bleeding on hit and causes skills with the "Projectile" keyword to fire an additional projectile.

Version history

Version Changes
2.3.0
  • Projectile pierce chance decreased from 50% to 30%.
  • Removed 20% increased Projectile Speed.
  • Added 15% chance to cause Bleeding on Hit with Attacks.
2.2.0
  • Added to the game.