Dagger Critical Strike Chance and Multiplier, Poison Damage: Difference between revisions
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>Illviljan mNo edit summary |
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==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.0.0}} | ||
* Due to the significant changes made to Damage over Time, many bleeding-, burning- and poison-focused passive skills have been readjusted. | * Due to the significant changes made to Damage over Time, many bleeding-, burning- and poison-focused passive skills have been readjusted. | ||
{{ | {{Version history table row|2.2.0}} | ||
* Critical Strike Multiplier increased from 10% to 15%. | * Critical Strike Multiplier increased from 10% to 15%. | ||
{{ | {{Version history table row|1.2.0}} | ||
* The area surrounding the Witch, Shadow and Ranger has been redesigned. | * The area surrounding the Witch, Shadow and Ranger has been redesigned. | ||
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Revision as of 06:36, 31 December 2020
Dagger Critical Strike Chance and Multiplier, Poison Damage is a basic passive skill that grants increased critical strike chance with daggers, critical strike multiplier with daggers, and poison damage.
Version history
Version | Changes |
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3.0.0 |
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2.2.0 |
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1.2.0 |
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