Passive Skill:AscendancyOccultist16: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(PyPoE/ExporterBot/1.0.0a0: Passive skill updater) |
||
Line 15: | Line 15: | ||
|stat3_value = 1 | |stat3_value = 1 | ||
|stat_text = 15% more [[Cold Damage]]<br>Cannot be Chilled<br>Cannot be [[Freeze|Frozen]]<br>Every 4 seconds, 50% chance to [[Freeze]] nearby Non-Frozen Enemies for 0.4 seconds<br>Nearby Chilled Enemies deal 10% reduced Damage with [[Hit|Hits]] | |stat_text = 15% more [[Cold Damage]]<br>Cannot be Chilled<br>Cannot be [[Freeze|Frozen]]<br>Every 4 seconds, 50% chance to [[Freeze]] nearby Non-Frozen Enemies for 0.4 seconds<br>Nearby Chilled Enemies deal 10% reduced Damage with [[Hit|Hits]] | ||
|stat4_id = | |stat4_id = every_4_seconds_%_chance_freeze_non_frozen_enemies_for_300ms | ||
|stat4_value = | |stat4_value = 50 | ||
|stat5_id | |stat5_id = hit_damage_+%_while_chilled | ||
|stat5_value = -10 | |||
| | |||
|connections = AscendancyOccultist14 | |connections = AscendancyOccultist14 | ||
}} | }} |
Revision as of 12:33, 19 August 2023
Frigid Wake
Ascendancy Notable Passive Skill
Id | AscendancyOccultist16 |
---|---|
Integer Id | 47630 |
Reminder Text | (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
Ascendancy Class | Occultist |
Connections |
15% more Cold Damage
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits
AscendancyOccultist16 is the internal id for the Frigid Wake passive skill.
Stats | ||
---|---|---|
# | Stat Id | Value |
1 | occultist_cold_damage_+%_final | 15 |
2 | base_cannot_be_chilled | 1 |
3 | base_cannot_be_frozen | 1 |
4 | every_4_seconds_%_chance_freeze_non_frozen_enemies_for_300ms | 50 |
5 | hit_damage_+%_while_chilled | -10 |