Dagger Critical Strike Chance and Multiplier, Poison Damage: Difference between revisions

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(→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.0.0}}
{{Version history table row|3.0.0|
* Due to the significant changes made to Damage over Time, many bleeding-, burning- and poison-focused passive skills have been readjusted.
* Due to the significant changes made to Damage over Time, many bleeding-, burning- and poison-focused passive skills have been readjusted.
{{Version history table row|2.2.0}}
}}
{{Version history table row|2.2.0|
* Critical Strike Multiplier increased from 10% to 15%.
* Critical Strike Multiplier increased from 10% to 15%.
{{Version history table row|1.2.0}}
}}
{{Version history table row|1.2.0|
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
}}
{{Version history table end}}
{{Version history table end}}

Revision as of 00:47, 25 July 2022

Template:Fixme

Dagger Critical Strike Chance and Multiplier, Poison Damage is a basic passive skill that grants increased critical strike chance with daggers, critical strike multiplier with daggers, and poison damage.

Version history

Version Changes
3.0.0
  • Due to the significant changes made to Damage over Time, many bleeding-, burning- and poison-focused passive skills have been readjusted.
2.2.0
  • Critical Strike Multiplier increased from 10% to 15%.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.