Skull Cracking: Difference between revisions

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(3.16 changes + version history)
(→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
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* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.
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{{Version history table end}}

Revision as of 06:13, 17 July 2022

Skull Cracking
Notable Passive Skill
36% increased Physical Damage with Maces or Sceptres
12% reduced Enemy Stun Threshold with Maces or Sceptres
Mace or Sceptre Attacks deal 36% increased Damage with Ailments [1]

Skull Cracking is a notable passive skill that grants increased physical damage with maces. It also grants reduced enemy stun threshold with maces.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilBlack OilOpalescent OilSkull Cracking
36% increased Physical Damage with Maces or Sceptres
12% reduced Enemy Stun Threshold with Maces or Sceptres
Mace or Sceptre Attacks deal 36% increased Damage with Ailments

Version history

Version Changes
3.16.0
  • (Undocumented):
    • Now grants 36% increased Physical Damage with Maces or Sceptres (up from 30%).
    • Now grants Mace or Sceptre Attacks deal 36% increased Damage with Ailments (up from 30%).
    • Now grants 12% reduced Enemy Stun Threshold with Maces or Sceptres (up from 10%).
    • No longer grants Hits that Stun Enemies have Culling Strike.
3.10.0
  • (Undocumented):
    • No longer grants 30% increased damage with Ailments from Attack Skills while wielding a Mace or Sceptres.
      • Instead, it now grants Mace or Sceptre Attacks deal 30% increased Damage with Ailments.
3.8.0
  • (Undocumented):
    • No longer grants 30% increased Physical Damage with Maces.
      • Instead, it now grants 30% increased Physical Damage with Maces or Sceptres.
    • No longer grants 10% reduced Enemy Stun Threshold with Maces.
      • Instead, it now grants 10% reduced Enemy Stun Threshold with Maces or Sceptres.
    • No longer grants 30% increased damage with Ailments from Attack Skills while wielding a Mace.
      • Instead, it now grants 30% increased damage with Ailments from Attack Skills while wielding a Mace or Sceptres
3.7.0
  • (Undocumented):
    • Now grants 30% increased Physical Damage with Maces (up from 22%).
    • Now grants 30% increased damage with Ailments from Attack Skills while wielding a Mace (up from 22%).
3.0.0
  • (Undocumented):
    • Now grants 22% increased damage with Ailments from Attack Skills while wielding a Mace.
1.3.0
  • Skull Cracking also grants culling strike on hits that stun. Damage reduced from 24% to 22%.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.