Lightning Workshop: Difference between revisions
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>Neokowloon |
(PyPoE/ExporterBot/1.0.0a0: Incursion room updater) |
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|id = BossLightningI | |id = BossLightningI | ||
|name = Lightning Workshop | |name = Lightning Workshop | ||
|description = Monsters throughout the Temple have additional lightning damage.<br/>Adds additional Lightning monster packs throughout the Temple<br/>Augments the Omnitect with lightning. | |description = Monsters throughout the Temple have additional lightning damage.<br />Adds additional Lightning monster packs throughout the Temple.<br />Augments the Omnitect with lightning. | ||
|flavour_text = Sparks jump between arms of the machine. | |flavour_text = Sparks jump between arms of the machine. | ||
|tier = 1 | |tier = 1 | ||
|upgrade_room_id = BossLightningII | |upgrade_room_id = BossLightningII | ||
|icon = BossLightningRoom | |icon = BossLightningRoom | ||
|modifier_ids = IncursionMonsterAddedAsLightning1 | |modifier_ids = IncursionMonsterAddedAsLightning1, IncursionTempleRoomBonus1_, IncursionTempleLightningPacks1___, IncursionTempleLightningVialChance1_ | ||
|architect_metadata_id = Metadata/Monsters/VaalArchitect/VaalArchitect22 | |architect_metadata_id = Metadata/Monsters/VaalArchitect/VaalArchitect22 | ||
|architect_name = Xopec, Architect of Power | |architect_name = Xopec, Architect of Power | ||
}} | }} | ||
'''Lightning Workshop''' is | |||
{{Incursion room progression}} | |||
'''Lightning Workshop''' is the tier 1 [[incursion room]] of [[Xopec, Architect of Power]]. | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.14.0 | {{Version history table row|3.14.0| | ||
* Specific rooms now add specific Monster packs to the temple and Temple modifiers have been improved which results in more monster density, challenge and reward. Temple modifiers have been improved so that if your temple has more higher-tier rooms, then it's comparable to a good map. We have also performed a modernisation pass on room rewards so that they're competitive with newer leagues. | * Specific rooms now add specific Monster packs to the temple and Temple modifiers have been improved which results in more monster density, challenge and reward. Temple modifiers have been improved so that if your temple has more higher-tier rooms, then it's comparable to a good map. We have also performed a modernisation pass on room rewards so that they're competitive with newer leagues. | ||
{{Version history table row|3.10.0 | }} | ||
{{Version history table row|3.10.0| | |||
* Many rooms now provide Temple-wide bonuses for the present-day Temple of Atzoatl based on their tier. The following rooms now grant +1% to monster pack size, 2% increased quantity of items found and 4% increased rarity of items found per room tier: '''Lightning Workshop''' | * Many rooms now provide Temple-wide bonuses for the present-day Temple of Atzoatl based on their tier. The following rooms now grant +1% to monster pack size, 2% increased quantity of items found and 4% increased rarity of items found per room tier: '''Lightning Workshop''' | ||
* Based on the tier of the '''Lightning Workshop''' sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra lightning damage to monsters, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with). | * Based on the tier of the '''Lightning Workshop''' sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra lightning damage to monsters, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with). | ||
{{Version history table row|3.5.0 | }} | ||
{{Version history table row|3.5.0| | |||
* Introduced to the core game | * Introduced to the core game | ||
{{Version history table row|3.3.0 | }} | ||
{{Version history table row|3.3.0| | |||
* Introduced to the game as league mechanics | * Introduced to the game as league mechanics | ||
}} | |||
{{Version history table end}} | |||
{{Navbox Incursion Rooms}} | {{Navbox Incursion Rooms}} | ||
[[ru:Мастерская гроз]] | [[ru:Мастерская гроз]] |
Latest revision as of 01:23, 9 September 2023
Lightning Workshop
Id | BossLightningI |
---|---|
Tier | 1 |
Upgrades to | Omnitect Reactor Plant |
Architect | Xopec, Architect of Power |
Monsters throughout the Temple have additional lightning damage.
Adds additional Lightning monster packs throughout the Temple.
Augments the Omnitect with lightning.
Adds additional Lightning monster packs throughout the Temple.
Augments the Omnitect with lightning.
4% increased Rarity of Items found in this Area
2% increased Quantity of Items found in this Area
1% increased Pack size
Monsters deal 50% extra Physical Damage as Lightning
2% increased Quantity of Items found in this Area
1% increased Pack size
Monsters deal 50% extra Physical Damage as Lightning
Sparks jump between arms of the machine.
Xopec, Architect of Power | ||
---|---|---|
I. Lightning Workshop | II. Omnitect Reactor Plant | III. Conduit of Lightning |
Lightning Workshop is the tier 1 incursion room of Xopec, Architect of Power.
Version history
Version | Changes |
---|---|
3.14.0 |
|
3.10.0 |
|
3.5.0 |
|
3.3.0 |
|