The Feral Lord II: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.17.0 | {{Version history table row|3.17.0| | ||
* Removed the [[Prophecy]] mechanic from the game, and moved many of its rewards to other content. | * Removed the [[Prophecy]] mechanic from the game, and moved many of its rewards to other content. | ||
* [[Silver Coin]] | * [[Silver Coin (Prophecy)|Silver Coins]] can no longer drop. Existing Silver Coins and itemised Prophecies will be deleted from your inventory and stash the next time you log in after the launch of 3.17.0. | ||
{{Version history table row|3.13.0 | }} | ||
* | {{Version history table row|3.13.0| | ||
{{Version history table row|3.5.0 | * {{il|Forbidden Woods Map}} now eligible as the objective area. {{Undocumented}} | ||
}} | |||
{{Version history table row|3.5.0| | |||
* You can now complete the steps of many prophecy chains in various maps. | * You can now complete the steps of many prophecy chains in various maps. | ||
{{Version history table row|3.0.0 | }} | ||
{{Version history table row|3.0.0| | |||
* Many Prophecies have been reworked for compatibility in Acts 5 and upwards. Prophecies are no longer bound to a specific difficulty and can be triggered and completed in any relevant area. Some Prophecies, such as several of the Pale Council chain steps, now take place in new locations. | * Many Prophecies have been reworked for compatibility in Acts 5 and upwards. Prophecies are no longer bound to a specific difficulty and can be triggered and completed in any relevant area. Some Prophecies, such as several of the Pale Council chain steps, now take place in new locations. | ||
{{Version history table row|2.3.0 | }} | ||
{{Version history table row|2.3.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} | {{Version history table end}} | ||
[[Category:Feral lord prophecies]] | [[Category:Feral lord prophecies]] | ||
[[ru:Дикий Вождь II]] | [[ru:Дикий Вождь II]] |
Latest revision as of 22:33, 14 December 2023
![](/images/thumb/a/ae/Primal_Skull_Talisman_inventory_icon.png/45px-Primal_Skull_Talisman_inventory_icon.png)
This article describes historical game content.
The prophecy system was removed from the game in version 3.17.0. Itemised prophecies no longer exist in Path of Exile.
![](/images/3/31/Prophecy_inventory_icon.png)
Not in game
Seal cost: 6×
![](/images/thumb/3/3f/Silver_Coin_%28Prophecy%29_inventory_icon.png/16px-Silver_Coin_%28Prophecy%29_inventory_icon.png)
![](/images/3/3f/Silver_Coin_%28Prophecy%29_inventory_icon.png)
Item class: Currency Item
The Feral Lord II is a prophecy. It is a part of The Feral Lord prophecy chain.
Objective
Find the Feral Lord's Beast in the Northern Forest (Act 2 or Act 7), Jungle Valley MapJungle Valley MapMap Level: 75
Map Tier: 8
Guild Character: 5Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.,
Dark Forest MapDark Forest MapMap Level: 73
Map Tier: 6
Guild Character: ®The trees grow twisted and gnarled,
without a hint of light.
A curse lingers here.Travel to this Map by using it in a personal Map Device. Maps can only be used once. or
Forbidden Woods MapForbidden Woods MapMap Level: 81
Map Tier: 14
Guild Character: 'Every instinct wills you to sleep through the bitter cold;
a certain death. Those that yet survive must fight
through every aching movement.Travel to this Map by using it in a personal Map Device. Maps can only be used once. and slay it.
![](/images/thumb/1/18/The_Feral_Lord_II.png/266px-The_Feral_Lord_II.png)
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.13.0 |
|
3.5.0 |
|
3.0.0 |
|
2.3.0 |
|