Passive Skill:AscendancyJuggernaut11: Difference between revisions

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|int_id                              = 1734
|int_id                              = 1734
|name                                = Unflinching
|name                                = Unflinching
|reminder_text                      = (Recently refers to the past 4 seconds)
|ascendancy_class                    = Juggernaut
|ascendancy_class                    = Juggernaut
|is_notable                          = True
|is_notable                          = True
Line 15: Line 14:
|stat4_id                            = gain_endurance_charge_per_second_if_have_been_hit_recently
|stat4_id                            = gain_endurance_charge_per_second_if_have_been_hit_recently
|stat4_value                        = 1
|stat4_value                        = 1
|stat_text                          = 30% chance to gain an [[Endurance Charge]] when you are [[Hit]]<br>+1 to Maximum [[Endurance Charge|Endurance Charges]]<br>25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of [[Endurance Charge|Endurance Charges]]<br>Gain an [[Endurance Charge]] every second if you've been [[Hit]] [[Recently]]
|stat_text                          = 30% chance to gain an [[Endurance Charge]] when you are [[Hit]]<br>+1 to Maximum [[Endurance Charge|Endurance Charges]]<br>25% chance that if you would gain Endurance Charges, you instead gain up to maximum [[Endurance Charge|Endurance Charges]]<br>Gain 1 [[Endurance Charge]] every second if you've been [[Hit]] [[Recently]]
|connections                        = AscendancyJuggernaut1,AscendancyJuggernaut5,AscendancyJuggernaut2,AscendancyJuggernaut5
|connections                        = AscendancyJuggernaut1,AscendancyJuggernaut5,AscendancyJuggernaut2,AscendancyJuggernaut5
}}
}}

Latest revision as of 14:40, 11 November 2021

Unflinching
Ascendancy Notable Passive Skill
30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently

AscendancyJuggernaut11 is the internal id for the Unflinching passive skill.

Stats
#Stat IdValue
1chance_to_gain_endurance_charge_when_hit_%30
2max_endurance_charges1
3gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance25
4gain_endurance_charge_per_second_if_have_been_hit_recently1