Rupturing: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.13.0}} | |||
* Reworked as Rupturing (was known as Rupture). | * Reworked as Rupturing (was known as Rupture). | ||
: Critical Strikes which inflict Bleeding also inflict Rupture (Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target). The small passive prior grants 10% increased Projectile Damage and 10% increased Critical Strike Chance. | : Critical Strikes which inflict Bleeding also inflict Rupture (Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target). The small passive prior grants 10% increased Projectile Damage and 10% increased Critical Strike Chance. |
Revision as of 05:26, 16 March 2021
This article describes new Path of Exile content released in version 3.13.0. Information may be missing or incorrect.
Please expand this article so that it provides complete and accurate information.
Rupturing
Ascendancy Notable Passive Skill
Critical Strikes which inflict Bleeding also inflict Rupture [1]
Rupturing is a notable Ascendancy passive skill for the Deadeye. It grants a chance to apply bleed, increased critical strike chance and multiplier against bleeding enemies, and causes bleed effects on your character to not deal extra damage while moving. It also grants life gain on hit against bleeding enemies.
Version history
Version | Changes |
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3.13.0 |
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3.2.0 |
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2.3.0 |
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