Modifier:ChilledGroundEffectUnique~~1: Difference between revisions

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{{Mod
{{Mod
|id                              = ChilledGroundEffectUnique__1
|id                              = ChilledGroundEffectUnique__1
|mod_group                        = ChilledGroundEffect
|mod_groups                      = ChilledGroundEffect
|domain                          = 1
|domain                          = 1
|generation_type                  = 3
|generation_type                  = 3
|required_level                  = 1
|required_level                  = 1
|mod_type                        = ChilledGroundEffect
|mod_type                        = ChilledGroundEffect
|stat_text                        = 40% increased Effect of Chilled Ground
|stat_text                        = 40% increased Effect of [[Chill|Chilled]] Ground
|stat1_id                        = chilled_ground_effect_+%
|stat1_id                        = chilled_ground_effect_+%
|stat1_min                        = 40
|stat1_min                        = 40
|stat1_max                        = 40
|stat1_max                        = 40
|tags                            = elemental, cold, ailment
}}
}}

Latest revision as of 05:31, 31 March 2024

Mod IDChilledGroundEffectUnique__1
Name
GroupsChilledGroundEffect
Mod typeChilledGroundEffect
Mod domainItem (1)
Generation typeIntrinsic (3)
Req. level1
Effect40% increased Effect of Chilled Ground
Granted buff ID
Granted buff value
Granted skill
Tagselemental, cold, ailment
Tier Text
Stats
#Stat IDMinimumMaximum
1chilled_ground_effect_+%4040
Spawn weights
#TagWeight
Generation weights
#TagWeight
Modifier sell price
#Item
The correct title of this page is ChilledGroundEffectUnique__1. It appears incorrectly here due to technical restrictions.


ChilledGroundEffectUnique__1 is the internal ID of an unnamed modifier.

Items

This modifier is used by the following items.

Item
Nuro's HarpNuro's Harp
Harbinger Bow
Bow
Elemental Damage: (120-140) to (180-210)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.32-1.38)
Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
Night's frost becomes morning's dew
Darkness cleansed, pure and new.