Skill:ElementalStrikeBossSideArea: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
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|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = fixed_projectile_spread
|static_stat1_id                        = action_attack_or_cast_time_uses_animation_length
|static_stat1_value                      = 70
|static_stat1_value                      = 1
|static_stat2_id                        = number_of_chains
|static_stat2_id                        = base_is_projectile
|static_stat2_value                      = 4
|static_stat2_value                      = 1
|static_stat3_id                        = elemental_strike_physical_damage_%_to_convert
|static_stat3_id                        = fixed_projectile_spread
|static_stat3_value                      = 60
|static_stat3_value                      = 70
|static_stat4_id                        = always_pierce
|static_stat4_id                        = always_pierce
|static_stat4_value                      = 1
|static_stat4_value                      = 1
|static_stat5_id                        = action_attack_or_cast_time_uses_animation_length
|static_stat5_id                        = number_of_chains
|static_stat5_value                      = 1
|static_stat5_value                      = 4
|stat_text                              = Chains +4 Times<br>60% of Physical Damage Converted to Fire, Cold or Lightning Damage<br>Projectiles Pierce all Targets
|static_stat6_id                        = elemental_strike_physical_damage_%_to_convert
|static_stat6_value                      = 60
|stat_text                              = Projectiles Pierce all Targets<br>Chains +4 Times<br>60% of Physical Damage Converted to Fire, Cold or Lightning Damage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
}}
}}

Latest revision as of 08:43, 9 December 2023

NameWild Strike
Skill IdElementalStrikeBossSideArea
Icon
Cast Time1.00 sec
Item Class
Restrictions
Claw
Dagger
One-Handed Sword
Thrusting One-Handed Sword
One-Handed Axe
One-Handed Mace
Sceptre
Staff
Two-Handed Sword
Two-Handed Axe
Two-Handed Mace
Warstaff
Rune Dagger
Level Req.1
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
Projectiles Pierce all Targets
Chains +4 Times
60% of Physical Damage Converted to Fire, Cold or Lightning Damage

ElementalStrikeBossSideArea is the internal id of the skill Wild Strike.