Skill:ExileMoltenStrike: Difference between revisions
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{{Skill | {{Skill | ||
|gem_description = Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will | |gem_description = Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. | ||
|active_skill_name = Molten Strike | |active_skill_name = Molten Strike | ||
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger | |item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger | ||
Line 9: | Line 9: | ||
|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_stat1_id = | |static_stat1_id = base_is_projectile | ||
|static_stat1_value = | |static_stat1_value = 1 | ||
|static_stat2_id = | |static_stat2_id = base_projectile_speed_+% | ||
|static_stat2_value = - | |static_stat2_value = -25 | ||
|static_stat3_id = skill_physical_damage_%_to_convert_to_fire | |static_stat3_id = skill_physical_damage_%_to_convert_to_fire | ||
|static_stat3_value = 60 | |static_stat3_value = 60 | ||
|stat_text = | |static_stat4_id = active_skill_projectile_damage_+%_final | ||
|static_stat4_value = -40 | |||
|stat_text = Skills Repeat an additional (0-2) Times<br>Deals (-20-20)% less Damage<br>(0-160)% increased Attack Speed<br>25% reduced Projectile Speed<br>Fires (3-6) additional Projectiles<br>(18-53)% increased Physical Damage<br>60% of Physical Damage Converted to Fire Damage<br>40% less Projectile Damage | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 20 | |level1_level_requirement = 20 | ||
|level1_stat_text = | |level1_stat_text = Deals 20% more Damage<br>Fires 3 additional Projectiles<br>18% increased Physical Damage | ||
|level1_stat1_id = | |level1_stat1_id = active_skill_damage_+%_final | ||
|level1_stat1_value = | |level1_stat1_value = 20 | ||
|level1_stat2_id = | |level1_stat2_id = number_of_additional_projectiles | ||
|level1_stat2_value = | |level1_stat2_value = 3 | ||
|level1_stat3_id = physical_damage_+% | |level1_stat3_id = physical_damage_+% | ||
|level1_stat3_value = 18 | |level1_stat3_value = 18 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 40 | |level2_level_requirement = 40 | ||
|level2_stat_text = | |level2_stat_text = Skills Repeat an additional 2 Times<br>120% increased Attack Speed<br>Fires 4 additional Projectiles<br>35% increased Physical Damage | ||
|level2_stat1_id = | |level2_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level2_stat1_value = | |level2_stat1_value = 25 | ||
|level2_stat2_id = | |level2_stat2_id = skill_repeat_count | ||
|level2_stat2_value = | |level2_stat2_value = 2 | ||
|level2_stat3_id = attack_speed_+% | |level2_stat3_id = attack_speed_+% | ||
|level2_stat3_value = 120 | |level2_stat3_value = 120 | ||
|level2_stat4_id = | |level2_stat4_id = number_of_additional_projectiles | ||
|level2_stat4_value = | |level2_stat4_value = 4 | ||
|level2_stat5_id = | |level2_stat5_id = physical_damage_+% | ||
|level2_stat5_value = | |level2_stat5_value = 35 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 60 | |level3_level_requirement = 60 | ||
|level3_stat_text = | |level3_stat_text = Skills Repeat an additional 2 Times<br>Deals 20% less Damage<br>160% increased Attack Speed<br>Fires 6 additional Projectiles<br>53% increased Physical Damage | ||
|level3_stat1_id = | |level3_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level3_stat1_value = | |level3_stat1_value = 40 | ||
|level3_stat2_id = | |level3_stat2_id = skill_repeat_count | ||
|level3_stat2_value = | |level3_stat2_value = 2 | ||
|level3_stat3_id = | |level3_stat3_id = active_skill_damage_+%_final | ||
|level3_stat3_value = | |level3_stat3_value = -20 | ||
|level3_stat4_id = attack_speed_+% | |level3_stat4_id = attack_speed_+% | ||
|level3_stat4_value = 160 | |level3_stat4_value = 160 | ||
|level3_stat5_id = | |level3_stat5_id = number_of_additional_projectiles | ||
|level3_stat5_value = | |level3_stat5_value = 6 | ||
|level3_stat6_id = | |level3_stat6_id = physical_damage_+% | ||
|level3_stat6_value = | |level3_stat6_value = 53 | ||
}} | }} |
Latest revision as of 08:42, 9 December 2023
Name | Molten Strike |
---|---|
Skill Id | ExileMoltenStrike |
Icon | |
Cast Time | 1.00 sec |
Item Class Restrictions | Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger |
Level Req. | (20-60) |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. | |
Skills Repeat an additional (0-2) Times Deals (-20-20)% less Damage (0-160)% increased Attack Speed 25% reduced Projectile Speed Fires (3-6) additional Projectiles (18-53)% increased Physical Damage 60% of Physical Damage Converted to Fire Damage 40% less Projectile Damage |
ExileMoltenStrike is the internal id of the skill Molten Strike.