Skill:BeyondDemonMoltenStrikeUltimate: Difference between revisions

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{{Skill
{{Skill
|gem_description                        = Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.
|gem_description                        = Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
|active_skill_name                      = Molten Strike
|active_skill_name                      = Molten Strike
|item_class_id_restriction              = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger
|item_class_id_restriction              = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger
Line 11: Line 11:
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = base_projectile_speed_+%
|static_stat1_id                        = base_is_projectile
|static_stat1_value                      = -25
|static_stat1_value                      = 1
|static_stat2_id                        = active_skill_projectile_damage_+%_final
|static_stat2_id                        = active_skill_damage_+%_final
|static_stat2_value                      = -40
|static_stat2_value                      = 20
|static_stat3_id                        = active_skill_damage_+%_final
|static_stat3_id                        = base_projectile_speed_+%
|static_stat3_value                      = 20
|static_stat3_value                      = -25
|static_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|static_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|static_stat4_value                      = 60
|static_stat4_value                      = 60
|stat_text                              = Fires (8-20) additional Projectiles<br>(40-20)% reduced Attack Speed<br>25% reduced Projectile Speed<br>Projectiles deal 40% less Damage<br>Deals 20% more Damage<br>60% of Physical Damage Converted to Fire Damage
|static_stat5_id                        = active_skill_projectile_damage_+%_final
|static_stat5_value                      = -40
|stat_text                              = Deals 20% more Damage<br>(40-20)% reduced Attack Speed<br>25% reduced Projectile Speed<br>Fires (8-20) additional Projectiles<br>60% of Physical Damage Converted to Fire Damage<br>40% less Projectile Damage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 28
|level1_level_requirement                = 28
|level1_stat_text                        = Fires 8 additional Projectiles<br>40% reduced Attack Speed
|level1_stat_text                        = 40% reduced Attack Speed<br>Fires 8 additional Projectiles
|level1_stat1_id                        = number_of_additional_projectiles
|level1_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level1_stat1_value                      = 8
|level1_stat1_value                      = 50
|level1_stat2_id                        = attack_speed_+%
|level1_stat2_id                        = attack_speed_+%
|level1_stat2_value                      = -40
|level1_stat2_value                      = -40
|level1_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level1_stat3_id                        = number_of_additional_projectiles
|level1_stat3_value                      = 50
|level1_stat3_value                      = 8
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 47
|level2_level_requirement                = 47
|level2_stat_text                        = Fires 12 additional Projectiles<br>30% reduced Attack Speed
|level2_stat_text                        = 30% reduced Attack Speed<br>Fires 12 additional Projectiles
|level2_stat1_id                        = number_of_additional_projectiles
|level2_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level2_stat1_value                      = 12
|level2_stat1_value                      = 100
|level2_stat2_id                        = attack_speed_+%
|level2_stat2_id                        = attack_speed_+%
|level2_stat2_value                      = -30
|level2_stat2_value                      = -30
|level2_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level2_stat3_id                        = number_of_additional_projectiles
|level2_stat3_value                      = 100
|level2_stat3_value                      = 12
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 61
|level3_level_requirement                = 61
|level3_stat_text                        = Fires 20 additional Projectiles<br>20% reduced Attack Speed
|level3_stat_text                        = 20% reduced Attack Speed<br>Fires 20 additional Projectiles
|level3_stat1_id                        = number_of_additional_projectiles
|level3_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level3_stat1_value                      = 20
|level3_stat1_value                      = 150
|level3_stat2_id                        = attack_speed_+%
|level3_stat2_id                        = attack_speed_+%
|level3_stat2_value                      = -20
|level3_stat2_value                      = -20
|level3_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level3_stat3_id                        = number_of_additional_projectiles
|level3_stat3_value                      = 150
|level3_stat3_value                      = 20
}}
}}

Latest revision as of 08:42, 9 December 2023

NameMolten Strike
Skill IdBeyondDemonMoltenStrikeUltimate
Icon
Cast Time1.00 sec
Item Class
Restrictions
Claw
Dagger
One-Handed Sword
Thrusting One-Handed Sword
One-Handed Axe
One-Handed Mace
Sceptre
Staff
Two-Handed Sword
Two-Handed Axe
Two-Handed Mace
Warstaff
Rune Dagger
Level Req.(28-61)
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Stored Uses1
Cooldown4.00 sec
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
Deals 20% more Damage
(40-20)% reduced Attack Speed
25% reduced Projectile Speed
Fires (8-20) additional Projectiles
60% of Physical Damage Converted to Fire Damage
40% less Projectile Damage

BeyondDemonMoltenStrikeUltimate is the internal id of the skill Molten Strike.