Skill:DragonFireballStrike: Difference between revisions
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(PyPoE/ExporterBot/1.0.0a0: Skill updater) |
(PyPoE/ExporterBot/1.0.0a0: Skill updater) |
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{{Skill | {{Skill | ||
|gem_description = Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack | |gem_description = Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target. | ||
|active_skill_name = Lightning Strike | |active_skill_name = Lightning Strike | ||
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger | |item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger | ||
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|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_stat1_id = | |static_stat1_id = base_is_projectile | ||
|static_stat1_value = 1 | |static_stat1_value = 1 | ||
|static_stat2_id = | |static_stat2_id = monster_projectile_variation | ||
|static_stat2_value = 1 | |static_stat2_value = 1 | ||
|static_stat3_id = total_projectile_spread_angle_override | |static_stat3_id = supress_weapon_surges | ||
| | |static_stat3_value = 1 | ||
| | |static_stat4_id = total_projectile_spread_angle_override | ||
| | |static_stat4_value = 70 | ||
| | |static_stat5_id = number_of_additional_projectiles | ||
| | |static_stat5_value = 4 | ||
|static_stat6_id = skill_physical_damage_%_to_convert_to_fire | |||
|static_stat6_value = 60 | |||
|stat_text = Deals (112-20)% more Attack Damage<br>Deals (84-862) to (126-1294) Fire Damage<br>Fires 4 additional Projectiles<br>60% of Physical Damage Converted to Fire Damage | |stat_text = Deals (112-20)% more Attack Damage<br>Deals (84-862) to (126-1294) Fire Damage<br>Fires 4 additional Projectiles<br>60% of Physical Damage Converted to Fire Damage | ||
|level1 = True | |level1 = True |
Latest revision as of 08:38, 9 December 2023
Name | Lightning Strike |
---|---|
Skill Id | DragonFireballStrike |
Icon | |
Cast Time | 1.23 sec |
Item Class Restrictions | Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger |
Level Req. | (33-82) |
Critical Strike Chance | 6% |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target. | |
Deals (112-20)% more Attack Damage Deals (84-862) to (126-1294) Fire Damage Fires 4 additional Projectiles 60% of Physical Damage Converted to Fire Damage |
DragonFireballStrike is the internal id of the skill Lightning Strike.