Skill:LionWolfLightningBossLightningStrike: Difference between revisions
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{{Skill | {{Skill | ||
|gem_description = Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack | |gem_description = Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target. | ||
|active_skill_name = Lightning Strike | |active_skill_name = Lightning Strike | ||
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger | |item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger | ||
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|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_stat1_id = | |static_stat1_id = show_number_of_projectiles | ||
|static_stat1_value = | |static_stat1_value = 1 | ||
|static_stat2_id = | |static_stat2_id = total_projectile_spread_angle_override | ||
|static_stat2_value = | |static_stat2_value = 70 | ||
|static_stat3_id = | |static_stat3_id = skill_physical_damage_%_to_convert_to_lightning | ||
|static_stat3_value = | |static_stat3_value = 50 | ||
|static_stat4_id = active_skill_attack_damage_+%_final | |static_stat4_id = active_skill_attack_damage_+%_final | ||
|static_stat4_value = 30 | |static_stat4_value = 30 | ||
|static_stat5_id = | |static_stat5_id = active_skill_damage_+%_final | ||
|static_stat5_value = | |static_stat5_value = 20 | ||
|static_stat6_id = | |static_stat6_id = number_of_additional_projectiles | ||
|static_stat6_value = | |static_stat6_value = 4 | ||
|stat_text = | |stat_text = 50% of Physical Damage Converted to Lightning Damage<br>Deals 30% more Attack Damage<br>Deals 20% more Damage<br>Fires 4 additional Projectiles<br>(7-21)% increased Physical Damage | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 4 | |level1_level_requirement = 4 |
Latest revision as of 08:37, 9 December 2023
Name | Lightning Strike |
---|---|
Skill Id | LionWolfLightningBossLightningStrike |
Icon | |
Cast Time | 1.00 sec |
Item Class Restrictions | Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger |
Level Req. | (4-59) |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Stored Uses | 1 |
Cooldown | 0.50 sec |
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target. | |
50% of Physical Damage Converted to Lightning Damage Deals 30% more Attack Damage Deals 20% more Damage Fires 4 additional Projectiles (7-21)% increased Physical Damage |
LionWolfLightningBossLightningStrike is the internal id of the skill Lightning Strike.