Skill:GladiatorBossCyclone: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
Line 18: Line 18:
|level1_level_requirement                = 4
|level1_level_requirement                = 4
|level1_cost_amounts                    = 24
|level1_cost_amounts                    = 24
|level1_damage_effectiveness            = 100
|level1_damage_multiplier                = 100
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 9
|level2_level_requirement                = 9
|level2_cost_amounts                    = 25
|level2_cost_amounts                    = 25
|level2_damage_effectiveness            = 100
|level2_damage_multiplier                = 100
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 13
|level3_level_requirement                = 13
|level3_cost_amounts                    = 26
|level3_cost_amounts                    = 26
|level3_damage_effectiveness            = 100
|level3_damage_multiplier                = 100
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 18
|level4_level_requirement                = 18
|level4_cost_amounts                    = 27
|level4_cost_amounts                    = 27
|level4_damage_effectiveness            = 100
|level4_damage_multiplier                = 100
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 24
|level5_level_requirement                = 24
|level5_cost_amounts                    = 28
|level5_cost_amounts                    = 28
|level5_damage_effectiveness            = 100
|level5_damage_multiplier                = 100
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 27
|level6_level_requirement                = 27
|level6_cost_amounts                    = 28
|level6_cost_amounts                    = 28
|level6_damage_effectiveness            = 100
|level6_damage_multiplier                = 100
|level6_stat_text                        = 2% increased Attack Speed<br>2% increased Physical Damage
|level6_stat_text                        = 2% increased Attack Speed<br>2% increased Physical Damage
|level6_stat1_id                        = attack_speed_+%
|level6_stat1_id                        = attack_speed_+%
Line 41: Line 53:
|level7_level_requirement                = 30
|level7_level_requirement                = 30
|level7_cost_amounts                    = 28
|level7_cost_amounts                    = 28
|level7_damage_effectiveness            = 100
|level7_damage_multiplier                = 100
|level7_stat_text                        = 4% increased Attack Speed<br>5% increased Physical Damage
|level7_stat_text                        = 4% increased Attack Speed<br>5% increased Physical Damage
|level7_stat1_id                        = attack_speed_+%
|level7_stat1_id                        = attack_speed_+%
Line 49: Line 63:
|level8_level_requirement                = 33
|level8_level_requirement                = 33
|level8_cost_amounts                    = 29
|level8_cost_amounts                    = 29
|level8_damage_effectiveness            = 100
|level8_damage_multiplier                = 100
|level8_stat_text                        = 6% increased Attack Speed<br>7% increased Physical Damage
|level8_stat_text                        = 6% increased Attack Speed<br>7% increased Physical Damage
|level8_stat1_id                        = attack_speed_+%
|level8_stat1_id                        = attack_speed_+%
Line 57: Line 73:
|level9_level_requirement                = 35
|level9_level_requirement                = 35
|level9_cost_amounts                    = 29
|level9_cost_amounts                    = 29
|level9_damage_effectiveness            = 100
|level9_damage_multiplier                = 100
|level9_stat_text                        = 8% increased Attack Speed<br>9% increased Physical Damage
|level9_stat_text                        = 8% increased Attack Speed<br>9% increased Physical Damage
|level9_stat1_id                        = attack_speed_+%
|level9_stat1_id                        = attack_speed_+%
Line 65: Line 83:
|level10_level_requirement              = 38
|level10_level_requirement              = 38
|level10_cost_amounts                    = 29
|level10_cost_amounts                    = 29
|level10_damage_effectiveness            = 100
|level10_damage_multiplier              = 100
|level10_stat_text                      = 10% increased Attack Speed<br>12% increased Physical Damage
|level10_stat_text                      = 10% increased Attack Speed<br>12% increased Physical Damage
|level10_stat1_id                        = attack_speed_+%
|level10_stat1_id                        = attack_speed_+%
Line 73: Line 93:
|level11_level_requirement              = 40
|level11_level_requirement              = 40
|level11_cost_amounts                    = 30
|level11_cost_amounts                    = 30
|level11_damage_effectiveness            = 100
|level11_damage_multiplier              = 100
|level11_stat_text                      = 12% increased Attack Speed<br>14% increased Physical Damage
|level11_stat_text                      = 12% increased Attack Speed<br>14% increased Physical Damage
|level11_stat1_id                        = attack_speed_+%
|level11_stat1_id                        = attack_speed_+%
Line 81: Line 103:
|level12_level_requirement              = 43
|level12_level_requirement              = 43
|level12_cost_amounts                    = 30
|level12_cost_amounts                    = 30
|level12_damage_effectiveness            = 100
|level12_damage_multiplier              = 100
|level12_stat_text                      = 14% increased Attack Speed<br>16% increased Physical Damage
|level12_stat_text                      = 14% increased Attack Speed<br>16% increased Physical Damage
|level12_stat1_id                        = attack_speed_+%
|level12_stat1_id                        = attack_speed_+%
Line 89: Line 113:
|level13_level_requirement              = 46
|level13_level_requirement              = 46
|level13_cost_amounts                    = 30
|level13_cost_amounts                    = 30
|level13_damage_effectiveness            = 100
|level13_damage_multiplier              = 100
|level13_stat_text                      = 16% increased Attack Speed<br>19% increased Physical Damage
|level13_stat_text                      = 16% increased Attack Speed<br>19% increased Physical Damage
|level13_stat1_id                        = attack_speed_+%
|level13_stat1_id                        = attack_speed_+%
Line 97: Line 123:
|level14_level_requirement              = 48
|level14_level_requirement              = 48
|level14_cost_amounts                    = 30
|level14_cost_amounts                    = 30
|level14_damage_effectiveness            = 100
|level14_damage_multiplier              = 100
|level14_stat_text                      = 18% increased Attack Speed<br>21% increased Physical Damage
|level14_stat_text                      = 18% increased Attack Speed<br>21% increased Physical Damage
|level14_stat1_id                        = attack_speed_+%
|level14_stat1_id                        = attack_speed_+%
Line 105: Line 133:
|level15_level_requirement              = 50
|level15_level_requirement              = 50
|level15_cost_amounts                    = 30
|level15_cost_amounts                    = 30
|level15_damage_effectiveness            = 100
|level15_damage_multiplier              = 100
|level15_stat_text                      = 20% increased Attack Speed<br>24% increased Physical Damage
|level15_stat_text                      = 20% increased Attack Speed<br>24% increased Physical Damage
|level15_stat1_id                        = attack_speed_+%
|level15_stat1_id                        = attack_speed_+%
Line 113: Line 143:
|level16_level_requirement              = 52
|level16_level_requirement              = 52
|level16_cost_amounts                    = 30
|level16_cost_amounts                    = 30
|level16_damage_effectiveness            = 100
|level16_damage_multiplier              = 100
|level16_stat_text                      = 22% increased Attack Speed<br>26% increased Physical Damage
|level16_stat_text                      = 22% increased Attack Speed<br>26% increased Physical Damage
|level16_stat1_id                        = attack_speed_+%
|level16_stat1_id                        = attack_speed_+%
Line 121: Line 153:
|level17_level_requirement              = 54
|level17_level_requirement              = 54
|level17_cost_amounts                    = 31
|level17_cost_amounts                    = 31
|level17_damage_effectiveness            = 100
|level17_damage_multiplier              = 100
|level17_stat_text                      = 24% increased Attack Speed<br>28% increased Physical Damage
|level17_stat_text                      = 24% increased Attack Speed<br>28% increased Physical Damage
|level17_stat1_id                        = attack_speed_+%
|level17_stat1_id                        = attack_speed_+%

Latest revision as of 00:55, 9 September 2023

NameCyclone
Skill IdGladiatorBossCyclone
Icon
Cast Time1.00 sec
Item Class
Restrictions
Claw
Dagger
One-Handed Sword
Thrusting One-Handed Sword
One-Handed Axe
One-Handed Mace
Sceptre
Staff
Two-Handed Sword
Two-Handed Axe
Two-Handed Mace
Warstaff
Rune Dagger
Level Req.(4-88)
Cost(24-31) mana
Attack Speed100% of base
Attack Damage(100%-140%) of base
Effectiveness of Added Damage(100%-140%)
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
Deals 50% less Damage
(0-58)% increased Attack Speed
(0-68)% increased Physical Damage
10% more Movement Speed

GladiatorBossCyclone is the internal id of the skill Cyclone.